package socketmanager import ( "encoding/json" "errors" "fmt" "github.com/JustKato/FreePad/lib/objects" "github.com/gin-gonic/gin" "github.com/google/uuid" "github.com/gorilla/websocket" ) var wsUpgrader = websocket.Upgrader{ ReadBufferSize: 1024, // TODO: Make it configurable via the .env file WriteBufferSize: 1024, // TODO: Make it configurable via the .env file } // The pad socket map caches all of the existing sockets var padSocketMap map[string]map[string]*websocket.Conn = make(map[string]map[string]*websocket.Conn) // TODO: Use generics so that we can take string messages, that'd be nice! type SocketMessage struct { EventType string `json:"eventType"` PadName string `json:"padName"` Message map[string]interface{} `json:"message"` } // Bind the websockets to the gin router func BindSocket(router *gin.RouterGroup) { router.GET("/get/:pad", func(ctx *gin.Context) { // Get the name of the pad to assign to this socket padName := ctx.Param("pad") // Upgrade the socket connection webSocketUpgrade(ctx, padName) }) } func webSocketUpgrade(ctx *gin.Context, padName string) { for name, values := range ctx.Request.Header { // Loop over all values for the name. for _, value := range values { fmt.Println(name, value) } } conn, err := wsUpgrader.Upgrade(ctx.Writer, ctx.Request, ctx.Request.Header) if err != nil { fmt.Printf("Failed to set websocket upgrade: %v\n", err) return } // Check if we have any sockets in this padName if _, ok := padSocketMap[padName]; !ok { // Initialize a new map of sockets padSocketMap[padName] = make(map[string]*websocket.Conn) } // Give this socket a token socketToken := uuid.NewString() // Set the current connection at the socket Token position padSocketMap[padName][socketToken] = conn // Somone just connected UpdatePadStatus(padName) // Start listening to this socket for { // Try Read the JSON input from the socket _, msg, err := conn.ReadMessage() // Check if anything but a read limit was created if err != nil && !errors.Is(err, websocket.ErrReadLimit) { // Remove self from the cache delete(padSocketMap[padName], socketToken) // Somone just disconnected UpdatePadStatus(padName) break } if err != nil { // There has been an error reading the message fmt.Println("Failed to read from the socket but probably still connected") // Skip this cycle continue } // Init the variable var p SocketMessage // Try and parse the json err = json.Unmarshal([]byte(msg), &p) if err != nil { // There has been an error reading the message fmt.Println("Failed to parse the JSON", err) // Skip this cycle continue } // Pass the message to the proper handlers handleSocketMessage(p, socketToken, padName) } } // Handle the socket's message func handleSocketMessage(msg SocketMessage, socketToken string, padName string) { // Check if this is a pad Update if msg.EventType == `padUpdate` { handlePadUpdate(msg, socketToken, padName) // Serialize the message serialized, err := json.Marshal(msg) // Check if there was an error if err != nil { fmt.Println(`Failed to broadcast the padUpdate`, err) // Stop the execution return } // Alert all the other pads other than this one. for k, pad := range padSocketMap[padName] { // Check if this is the same socket. if k == socketToken { // Skip self continue } // Send the message to the others. pad.WriteMessage(websocket.TextMessage, serialized) } } } func handlePadUpdate(msg SocketMessage, socketToken string, padName string) { // Check if the msg content is valid if _, ok := msg.Message[`content`]; !ok { fmt.Printf("Failed to update pad %s, invalid message\n", padName) return } // Check that the content is string newPadContent, ok := msg.Message[`content`].(string) if !ok { fmt.Printf("Type assertion failed for %s, invalid message\n", padName) return } // Get the pad pad := objects.GetPost(padName, false) // Update the pad contents pad.Content = newPadContent // Save to file objects.WritePost(pad) } // Update the current users of the pad about the amount of live viewers. func UpdatePadStatus(padName string) { // Grab info about the map's key sockets, ok := padSocketMap[padName] // Check if the pad is set and has sockets connected. if !ok || len(sockets) < 1 { // Quit return } // Generate the message msg := SocketMessage{ EventType: `statusUpdate`, PadName: padName, Message: gin.H{ // Send the current amount of live viewers "currentViewers": len(sockets), }, } BroadcastMessage(padName, msg) } func BroadcastMessage(padName string, msg SocketMessage) { // Grab info about the map's key sockets, ok := padSocketMap[padName] // Check if the pad is set and has sockets connected. if !ok || len(sockets) < 1 { // Quit return } // Get all the participants of the pad group for _, s := range sockets { // Send the message to the socket s.WriteJSON(msg) } }