mirror of https://github.com/JustKato/FreePad.git
198 lines
4.8 KiB
Go
198 lines
4.8 KiB
Go
package socketmanager
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import (
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"encoding/json"
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"errors"
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"fmt"
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"net/http"
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"github.com/JustKato/FreePad/lib/objects"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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"github.com/gorilla/websocket"
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)
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var wsUpgrader = websocket.Upgrader{
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ReadBufferSize: 1024, // TODO: Make it configurable via the .env file
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WriteBufferSize: 1024, // TODO: Make it configurable via the .env file
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}
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// The pad socket map caches all of the existing sockets
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var padSocketMap map[string]map[string]*websocket.Conn = make(map[string]map[string]*websocket.Conn)
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// TODO: Use generics so that we can take string messages, that'd be nice!
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type SocketMessage struct {
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EventType string `json:"eventType"`
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PadName string `json:"padName"`
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Message map[string]interface{} `json:"message"`
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}
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// Bind the websockets to the gin router
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func BindSocket(router *gin.RouterGroup) {
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router.GET("/get/:pad", func(ctx *gin.Context) {
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// Get the name of the pad to assign to this socket
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padName := ctx.Param("pad")
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// Upgrade the socket connection
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webSocketUpgrade(ctx.Writer, ctx.Request, padName)
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})
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}
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func webSocketUpgrade(w http.ResponseWriter, r *http.Request, padName string) {
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conn, err := wsUpgrader.Upgrade(w, r, nil)
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if err != nil {
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fmt.Printf("Failed to set websocket upgrade: %v\n", err)
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return
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}
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// Check if we have any sockets in this padName
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if _, ok := padSocketMap[padName]; !ok {
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// Initialize a new map of sockets
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padSocketMap[padName] = make(map[string]*websocket.Conn)
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}
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// Give this socket a token
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socketToken := uuid.NewString()
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// Set the current connection at the socket Token position
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padSocketMap[padName][socketToken] = conn
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// Somone just connected
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UpdatePadStatus(padName)
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// Start listening to this socket
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for {
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// Try Read the JSON input from the socket
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_, msg, err := conn.ReadMessage()
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// Check if anything but a read limit was created
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if err != nil && !errors.Is(err, websocket.ErrReadLimit) {
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// Remove self from the cache
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delete(padSocketMap[padName], socketToken)
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// Somone just disconnected
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UpdatePadStatus(padName)
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break
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}
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if err != nil {
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// There has been an error reading the message
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fmt.Println("Failed to read from the socket but probably still connected")
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// Skip this cycle
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continue
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}
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// Init the variable
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var p SocketMessage
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// Try and parse the json
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err = json.Unmarshal([]byte(msg), &p)
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if err != nil {
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// There has been an error reading the message
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fmt.Println("Failed to parse the JSON", err)
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// Skip this cycle
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continue
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}
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// Pass the message to the proper handlers
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handleSocketMessage(p, socketToken, padName)
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}
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}
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// Handle the socket's message
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func handleSocketMessage(msg SocketMessage, socketToken string, padName string) {
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// Check if this is a pad Update
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if msg.EventType == `padUpdate` {
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handlePadUpdate(msg, socketToken, padName)
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// Serialize the message
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serialized, err := json.Marshal(msg)
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// Check if there was an error
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if err != nil {
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fmt.Println(`Failed to broadcast the padUpdate`, err)
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// Stop the execution
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return
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}
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// Alert all the other pads other than this one.
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for k, pad := range padSocketMap[padName] {
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// Check if this is the same socket.
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if k == socketToken {
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// Skip self
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continue
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}
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// Send the message to the others.
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pad.WriteMessage(websocket.TextMessage, serialized)
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}
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}
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}
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func handlePadUpdate(msg SocketMessage, socketToken string, padName string) {
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// Check if the msg content is valid
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if _, ok := msg.Message[`content`]; !ok {
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fmt.Printf("Failed to update pad %s, invalid message\n", padName)
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return
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}
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// Check that the content is string
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newPadContent, ok := msg.Message[`content`].(string)
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if !ok {
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fmt.Printf("Type assertion failed for %s, invalid message\n", padName)
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return
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}
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// Get the pad
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pad := objects.GetPost(padName, false)
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// Update the pad contents
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pad.Content = newPadContent
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// Save to file
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objects.WritePost(pad)
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}
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// Update the current users of the pad about the amount of live viewers.
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func UpdatePadStatus(padName string) {
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// Grab info about the map's key
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sockets, ok := padSocketMap[padName]
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// Check if the pad is set and has sockets connected.
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if !ok || len(sockets) < 1 {
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// Quit
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return
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}
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// Generate the message
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msg := SocketMessage{
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EventType: `statusUpdate`,
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PadName: padName,
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Message: gin.H{
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// Send the current amount of live viewers
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"currentViewers": len(sockets),
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},
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}
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BroadcastMessage(padName, msg)
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}
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func BroadcastMessage(padName string, msg SocketMessage) {
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// Grab info about the map's key
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sockets, ok := padSocketMap[padName]
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// Check if the pad is set and has sockets connected.
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if !ok || len(sockets) < 1 {
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// Quit
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return
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}
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// Get all the participants of the pad group
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for _, s := range sockets {
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// Send the message to the socket
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s.WriteJSON(msg)
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}
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}
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