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go-worm/lib/instance/console_windows.go
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//go:build windows
package instance
import (
"os"
"syscall"
)
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
procFreeConsole = kernel32.NewProc("FreeConsole")
procGetConsoleWindow = kernel32.NewProc("GetConsoleWindow")
procSetConsoleCtrl = kernel32.NewProc("SetConsoleCtrlHandler")
procAllocConsole = kernel32.NewProc("AllocConsole")
procGetStdHandle = kernel32.NewProc("GetStdHandle")
user32 = syscall.NewLazyDLL("user32.dll")
procShowWindow = user32.NewProc("ShowWindow")
consoleCtrlCallback uintptr
)
const (
swHide = 0
ctrlCEvent = 0
ctrlBreakEvent = 1
ctrlCloseEvent = 2
)
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func init() {
// Must run before main: a console-subsystem build otherwise flashes a
// terminal during flag.Parse, which looks like a broken automation step.
ProtectFromConsoleClose()
HideConsole()
}
// HideConsole hides any console window and detaches from it.
func HideConsole() {
hwnd, _, _ := procGetConsoleWindow.Call()
if hwnd != 0 {
_, _, _ = procShowWindow.Call(hwnd, swHide)
}
_, _, _ = procFreeConsole.Call()
redirectStdioToNul()
}
// ShowConsole allocates a console for -foreground when built as a GUI binary.
func ShowConsole() {
_, _, _ = procAllocConsole.Call()
hin, _, _ := procGetStdHandle.Call(^uintptr(9)) // STD_INPUT_HANDLE
hout, _, _ := procGetStdHandle.Call(^uintptr(10)) // STD_OUTPUT_HANDLE
herr, _, _ := procGetStdHandle.Call(^uintptr(11)) // STD_ERROR_HANDLE
os.Stdin = os.NewFile(hin, "stdin")
os.Stdout = os.NewFile(hout, "stdout")
os.Stderr = os.NewFile(herr, "stderr")
}
// ProtectFromConsoleClose ignores Ctrl+C/Break/close so Task Scheduler and
// explorer do not kill the process when the flashed console goes away.
func ProtectFromConsoleClose() {
if consoleCtrlCallback == 0 {
consoleCtrlCallback = syscall.NewCallback(consoleCtrlHandler)
}
_, _, _ = procSetConsoleCtrl.Call(consoleCtrlCallback, 1)
}
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// AllowConsoleKill restores default Ctrl+C handling for -foreground.
func AllowConsoleKill() {
if consoleCtrlCallback == 0 {
return
}
_, _, _ = procSetConsoleCtrl.Call(consoleCtrlCallback, 0)
}
func consoleCtrlHandler(ctrlType uintptr) uintptr {
switch uint32(ctrlType) {
case ctrlCEvent, ctrlBreakEvent, ctrlCloseEvent:
return 1
default:
return 0
}
}
func redirectStdioToNul() {
nul, err := os.OpenFile("NUL", os.O_RDWR, 0)
if err != nil {
return
}
os.Stdin = nul
os.Stdout = nul
os.Stderr = nul
}