Add key input handling functionality to the agent. Implement API endpoint for sending key presses with support for action types (tap, down, up) and modifiers. Update web interface to allow users to send keys and toggle modifier states through a new interactive element.
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@@ -0,0 +1,108 @@
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package input
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import (
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"errors"
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"strings"
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)
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var ErrBadKey = errors.New("unknown key")
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// vkNames maps API key names to Windows virtual-key codes.
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var vkNames = map[string]uint16{
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"backspace": 0x08,
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"tab": 0x09,
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"enter": 0x0D,
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"shift": 0x10,
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"ctrl": 0x11,
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"control": 0x11,
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"alt": 0x12,
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"pause": 0x13,
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"capslock": 0x14,
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"escape": 0x1B,
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"esc": 0x1B,
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"space": 0x20,
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"pageup": 0x21,
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"pagedown": 0x22,
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"end": 0x23,
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"home": 0x24,
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"left": 0x25,
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"up": 0x26,
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"right": 0x27,
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"down": 0x28,
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"insert": 0x2D,
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"delete": 0x2E,
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"del": 0x2E,
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"win": 0x5B,
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"lwin": 0x5B,
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"rwin": 0x5C,
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"0": 0x30,
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"1": 0x31,
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"2": 0x32,
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"3": 0x33,
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"4": 0x34,
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"5": 0x35,
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"6": 0x36,
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"7": 0x37,
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"8": 0x38,
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"9": 0x39,
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"a": 0x41,
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"b": 0x42,
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"c": 0x43,
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"d": 0x44,
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"e": 0x45,
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"f": 0x46,
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"g": 0x47,
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"h": 0x48,
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"i": 0x49,
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"j": 0x4A,
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"k": 0x4B,
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"l": 0x4C,
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"m": 0x4D,
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"n": 0x4E,
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"o": 0x4F,
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"p": 0x50,
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"q": 0x51,
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"r": 0x52,
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"s": 0x53,
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"t": 0x54,
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"u": 0x55,
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"v": 0x56,
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"w": 0x57,
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"x": 0x58,
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"y": 0x59,
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"z": 0x5A,
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"f1": 0x70,
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"f2": 0x71,
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"f3": 0x72,
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"f4": 0x73,
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"f5": 0x74,
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"f6": 0x75,
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"f7": 0x76,
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"f8": 0x77,
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"f9": 0x78,
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"f10": 0x79,
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"f11": 0x7A,
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"f12": 0x7B,
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";": 0xBA,
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"=": 0xBB,
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",": 0xBC,
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"-": 0xBD,
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".": 0xBE,
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"/": 0xBF,
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"`": 0xC0,
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"[": 0xDB,
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"\\": 0xDC,
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"]": 0xDD,
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"'": 0xDE,
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}
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func vkCode(name string) (uint16, bool) {
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key := strings.ToLower(strings.TrimSpace(name))
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if len(key) == 1 {
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if vk, ok := vkNames[key]; ok {
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return vk, true
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}
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}
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vk, ok := vkNames[key]
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return vk, ok
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}
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