FreePad/static/js/ws.js

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JavaScript
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class PadSocket {
/**
* @type {WebSocket}
*/
ws = null;
/**
* @type {String}
*/
padName = null;
/**
* The actual textarea you write in
* @type {HTMLTextAreaElement}
*/
padContents = null;
/**
* The <code> of the preview
* @type {HTMLElement}
*/
padPreview = null;
/**
* Create a new PadSocket
* @param {string} padName The name of the pad
* @param {string} connUrl The URL to the websocket
*/
constructor(padName, connUrl = null) {
// Assign the pad name
this.padName = padName;
// Check if a connection URL was mentioned
if ( connUrl == null ) {
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let connProtocol = `ws://`;
if ( window.location.protocol == `https:` ) {
connProtocol = `wss://`;
}
// Try and connect to the local websocket
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connUrl = connProtocol + window.location.host + `/ws/get/${padName}`;
}
// Connect to the websocket
const ws = new WebSocket(connUrl);
// Bind the onMessage function
ws.onmessage = this.handleMessage;
ws.onopen = () => {
updateStatus(`Established`, `text-success`);
}
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function onFail() {
updateStatus(`Connection Failed`, `text-dangerous`);
}
// Try and reconnect on failure
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ws.onclose = onFail;
ws.onerror = onFail;
// Assign the websocket
this.ws = ws;
// Get all relevant references from the HTML
this.padContents = document.getElementById(`pad-content`);
this.padPreview = document.getElementById(`textarea-preview`);
}
/**
* @description Send a message to the server
* @param {string} eventType The type of event, this can be anything really, it's just used for routing by the server
* @param {Object} message The message to send out to the server, this can only be of format string but JSON is parsed.
*/
sendMessage = (eventType, message) => {
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if ( this.ws.readyState !== WebSocket.OPEN ) {
throw new Error(`The websocket connection is not active`);
}
// Check if the message is a string
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if ( typeof message !== 'object' ) {
// Convert the message into a map[string]interface{}
message = {
"message": message,
};
}
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// TODO: Compress the message, usually we will be sending the whole body of the pad from the client to the server or vice-versa.
this.ws.send( JSON.stringify({
eventType,
padName: this.padName,
message,
}))
}
/**
* Handle the message from the socket based on the message type
* @param {MessageEvent} e The websocket message
*/
handleMessage = ev => {
updateStatus(`Catching Message`, `text-white`);
// Check if the message has valid data
if ( !!ev.data ) {
// Try and parse the data
let parsedData = null;
try {
parsedData = JSON.parse(ev.data);
} catch ( err ) {
console.error(`Failed to parse the WebSocket data`,err);
updateStatus(`Parse Fail`, `text-warning`);
}
if ( !!!parsedData['message'] ) {
console.error(`Failed to find the message`)
updateStatus(`Message Fail`, `text-warning`);
return;
}
// Check if this is a pad Content Update
if ( parsedData['eventType'] === `padUpdate`) {
// Pass on the parsed data
this.onPadUpdate(parsedData);
} // Check if this is a pad Status Update
else if ( parsedData['eventType'] === `statusUpdate`) {
// Pass on the parsed data
this.onStatusUpdate(parsedData);
}
updateStatus(`Established`, `text-success`);
}
}
/**
* Whenever a pad update is trigered, run this function
* @param {Object} The response from the server
*/
onPadUpdate = data => {
// Check that the content is clear
if ( !!data['message']['content'] ) {
// Send over the new content to be updated.
updatePadContent(data['message']['content']);
}
}
onStatusUpdate = data => {
// Check that the content is clear
if ( !!data['message']['currentViewers'] ) {
// Get the amount of viewers reported by the server
const viewerCount = Number(data['message']['currentViewers']);
// Check if this is a valid number
if ( Number.isNaN(viewerCount) ) {
// Looks like this is a malformed message
return console.error(`Malformed Message`, data);
}
// Send over the new content to be updated.
updatePadViewers(viewerCount);
}
}
/**
* Sending a pad update for each keystroke to the server.
* @param {String} msg The new contents of the pad
*/
sendPadUpdate = msg => {
// Get the contents of the pad
const padContents = this.padContents.value;
// Send the data over the webSocket
this.sendMessage(`padUpdate`, {
"content": padContents,
});
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updatePadContent(padContents, false);
}
}
/**
* Update the contents of the pad
* @param {String} newContent
*/
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function updatePadContent(newContent, textArea = true) {
// Update the textarea
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if ( textArea ) {
document.getElementById(`pad-content`).value = newContent;
}
// Update the preview
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const prev = document.getElementById(`textarea-preview`);
const shouldScroll = prev.scrollTop >= (prev.scrollHeight - Number(getComputedStyle(prev).height.replace(/px/g, ''))) * 0.98;
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prev.innerHTML = escapeHtml(newContent);
prev.classList.remove(`language-undefined`);
prev.classList.forEach( c => {
if ( c.indexOf(`language-`) != -1 ) {
prev.classList.remove(c);
}
})
try { // highlights
hljs.highlightElement(document.getElementById(`textarea-preview`));
} catch ( err ) {
console.err(err);
}
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// Check if we should follow the bottom scrolling
if (shouldScroll) {
prev.scrollTop = prev.scrollHeight;
}
}
function updatePadViewers(vc) {
// Get the reference to the viewers count inputElement
/**
* @type {HTMLInputElement}
*/
const viewerCount = document.getElementById(`currentViewers`);
// Get the amount of total viewers
const totalViews = viewerCount.value.split("|")[1].trim();
// Set back the real value
viewerCount.value = `${vc} | ${totalViews}`;
}
function connectSocket() {
// Check if the socket is established
if ( !!!window.socket || window.socket.readyState !== WebSocket.OPEN ) {
updateStatus(`Connecting...`, `text-warning`);
// Connect the socket
window.socket = new PadSocket(padTitle);
}
}
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// TODO: Test if this is actually necessary or the DOMContentLoaded event would suffice
// wait for the whole window to load
window.addEventListener(`load`, e => {
connectSocket()
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})
// lol
function escapeHtml(html){
const text = document.createTextNode(html);
const p = document.createElement('p');
p.appendChild(text);
const content = p.innerHTML;
p.remove();
return content;
}