mirror of https://github.com/JustKato/FreePad.git
Real time WebSocket pasting
+ Pad update moved to sockets + Pad status updates instantly update TODO: Fix live text highlight
This commit is contained in:
parent
bf144c6ecb
commit
6cc1628e77
1
go.mod
1
go.mod
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@ -4,6 +4,7 @@ go 1.15
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require (
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github.com/gin-gonic/gin v1.7.7
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github.com/google/uuid v1.3.0 // indirect
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github.com/gorilla/websocket v1.5.0 // indirect
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github.com/joho/godotenv v1.4.0
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github.com/mrz1836/go-sanitize v1.1.5
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2
go.sum
2
go.sum
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@ -38,6 +38,8 @@ github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/
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github.com/google/go-cmp v0.5.6 h1:BKbKCqvP6I+rmFHt06ZmyQtvB8xAkWdhFyr0ZUNZcxQ=
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github.com/google/go-cmp v0.5.6/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
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github.com/google/gofuzz v1.0.0/go.mod h1:dBl0BpW6vV/+mYPU4Po3pmUjxk6FQPldtuIdl/M65Eg=
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github.com/google/uuid v1.3.0 h1:t6JiXgmwXMjEs8VusXIJk2BXHsn+wx8BZdTaoZ5fu7I=
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github.com/google/uuid v1.3.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
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github.com/gorilla/websocket v1.5.0 h1:PPwGk2jz7EePpoHN/+ClbZu8SPxiqlu12wZP/3sWmnc=
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github.com/gorilla/websocket v1.5.0/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
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github.com/hpcloud/tail v1.0.0/go.mod h1:ab1qPbhIpdTxEkNHXyeSf5vhxWSCs/tWer42PpOxQnU=
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@ -6,7 +6,9 @@ import (
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"fmt"
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"net/http"
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"github.com/JustKato/FreePad/lib/objects"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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"github.com/gorilla/websocket"
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)
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@ -15,6 +17,9 @@ var wsUpgrader = websocket.Upgrader{
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WriteBufferSize: 1024, // TODO: Make it configurable via the .env file
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}
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// The pad socket map caches all of the existing sockets
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var padSocketMap map[string]map[string]*websocket.Conn = make(map[string]map[string]*websocket.Conn)
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// TODO: Use generics so that we can take string messages, that'd be nice!
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type SocketMessage struct {
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EventType string `json:"eventType"`
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@ -25,32 +30,54 @@ type SocketMessage struct {
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// Bind the websockets to the gin router
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func BindSocket(router *gin.RouterGroup) {
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router.GET("/get", func(ctx *gin.Context) {
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webSocketUpgrade(ctx.Writer, ctx.Request)
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router.GET("/get/:pad", func(ctx *gin.Context) {
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// Get the name of the pad to assign to this socket
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padName := ctx.Param("pad")
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// Upgrade the socket connection
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webSocketUpgrade(ctx.Writer, ctx.Request, padName)
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})
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}
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func webSocketUpgrade(w http.ResponseWriter, r *http.Request) {
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func webSocketUpgrade(w http.ResponseWriter, r *http.Request, padName string) {
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conn, err := wsUpgrader.Upgrade(w, r, nil)
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if err != nil {
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fmt.Printf("Failed to set websocket upgrade: %v\n", err)
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return
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}
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// Check if we have any sockets in this padName
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if _, ok := padSocketMap[padName]; !ok {
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// Initialize a new map of sockets
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padSocketMap[padName] = make(map[string]*websocket.Conn)
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}
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// Give this socket a token
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socketToken := uuid.NewString()
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// Set the current connection at the socket Token position
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padSocketMap[padName][socketToken] = conn
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// Somone just connected
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UpdatePadStatus(padName)
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// Start listening to this socket
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for {
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// Try Read the JSON input from the socket
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_, msg, err := conn.ReadMessage()
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// Check if a close request was sent
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if errors.Is(err, websocket.ErrCloseSent) {
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// Check if anything but a read limit was created
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if err != nil && !errors.Is(err, websocket.ErrReadLimit) {
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// Remove self from the cache
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delete(padSocketMap[padName], socketToken)
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// Somone just disconnected
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UpdatePadStatus(padName)
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break
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}
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if err != nil {
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// There has been an error reading the message
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fmt.Println("Failed to read from the socket")
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fmt.Println("Failed to read from the socket but probably still connected")
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// Skip this cycle
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continue
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}
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@ -67,19 +94,104 @@ func webSocketUpgrade(w http.ResponseWriter, r *http.Request) {
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}
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// Pass the message to the proper handlers
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handleSocketMessage(p)
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handleSocketMessage(p, socketToken, padName)
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}
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}
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// Handle the socket's message
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func handleSocketMessage(msg SocketMessage) {
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func handleSocketMessage(msg SocketMessage, socketToken string, padName string) {
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// Check the type of message
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fmt.Println(msg.EventType)
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// Check if this is a pad Update
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if msg.EventType == `padUpdate` {
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handlePadUpdate(msg, socketToken, padName)
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// Serialize the message
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serialized, err := json.Marshal(msg)
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// Check if there was an error
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if err != nil {
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fmt.Println(`Failed to broadcast the padUpdate`, err)
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// Stop the execution
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return
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}
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// Alert all the other pads other than this one.
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for k, pad := range padSocketMap[padName] {
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// Check if this is the same socket.
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if k == socketToken {
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// Skip self
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continue
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}
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// Send the message to the others.
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pad.WriteMessage(websocket.TextMessage, serialized)
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}
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}
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}
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func BroadcastMessage(padName string, message string) {
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func handlePadUpdate(msg SocketMessage, socketToken string, padName string) {
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// Check if the msg content is valid
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if _, ok := msg.Message[`content`]; !ok {
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fmt.Printf("Failed to update pad %s, invalid message\n", padName)
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return
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}
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// Check that the content is string
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newPadContent, ok := msg.Message[`content`].(string)
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if !ok {
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fmt.Printf("Type assertion failed for %s, invalid message\n", padName)
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return
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}
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// Get the pad
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pad := objects.GetPost(padName, false)
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// Update the pad contents
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pad.Content = newPadContent
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// Save to file
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objects.WritePost(pad)
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}
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// Update the current users of the pad about the amount of live viewers.
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func UpdatePadStatus(padName string) {
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// Grab info about the map's key
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sockets, ok := padSocketMap[padName]
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// Check if the pad is set and has sockets connected.
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if !ok || len(sockets) < 1 {
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// Quit
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return
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}
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// Generate the message
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msg := SocketMessage{
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EventType: `statusUpdate`,
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PadName: padName,
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Message: gin.H{
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// Send the current amount of live viewers
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"currentViewers": len(sockets),
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},
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}
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BroadcastMessage(padName, msg)
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}
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func BroadcastMessage(padName string, msg SocketMessage) {
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// Grab info about the map's key
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sockets, ok := padSocketMap[padName]
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// Check if the pad is set and has sockets connected.
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if !ok || len(sockets) < 1 {
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// Quit
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return
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}
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// Get all the participants of the pad group
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for _, s := range sockets {
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// Send the message to the socket
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s.WriteJSON(msg)
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}
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}
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153
static/js/ws.js
153
static/js/ws.js
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@ -1,19 +1,38 @@
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class PadSocket {
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/**
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* @type {WebSocket}
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*/
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ws = null;
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/**
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* @type {String}
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*/
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padName = null;
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/**
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* The actual textarea you write in
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* @type {HTMLTextAreaElement}
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*/
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padContents = null;
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/**
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* The <code> of the preview
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* @type {HTMLElement}
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*/
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padPreview = null;
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/**
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* Create a new PadSocket
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* @param {string} padName The name of the pad
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* @param {string} connUrl The URL to the websocket
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*/
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constructor(padName, connUrl = null) {
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// Assign the pad name
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this.padName = padName;
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// Check if a connection URL was mentioned
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if ( connUrl == null ) {
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// Try and connect to the local websocket
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connUrl = `ws://` + window.location.host + "/ws/get";
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connUrl = `ws://` + window.location.host + `/ws/get/${padName}`;
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}
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// Connect to the websocket
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@ -22,10 +41,20 @@ class PadSocket {
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// Bind the onMessage function
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ws.onmessage = this.handleMessage;
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ws.onopen = () => {
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updateStatus(`Established`, `text-success`);
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}
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// Try and reconnect on failure
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ws.onclose = connectSocket;
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ws.onerror = connectSocket;
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// Assign the websocket
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this.ws = ws;
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// Assign the pad name
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this.padName = padName;
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// Get all relevant references from the HTML
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this.padContents = document.getElementById(`pad-content`);
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this.padPreview = document.getElementById(`textarea-preview`);
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}
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/**
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@ -56,8 +85,122 @@ class PadSocket {
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}
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/**
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* Handle the message from the socket based on the message type
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* @param {MessageEvent} e The websocket message
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*/
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handleMessage = ev => {
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console.log(ev);
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updateStatus(`Catching Message`, `text-white`);
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// Check if the message has valid data
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if ( !!ev.data ) {
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// Try and parse the data
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let parsedData = null;
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try {
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parsedData = JSON.parse(ev.data);
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} catch ( err ) {
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console.error(`Failed to parse the WebSocket data`,err);
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updateStatus(`Parse Fail`, `text-warning`);
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}
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if ( !!!parsedData['message'] ) {
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console.error(`Failed to find the message`)
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updateStatus(`Message Fail`, `text-warning`);
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return;
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}
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// Check if this is a pad Content Update
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if ( parsedData['eventType'] === `padUpdate`) {
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// Pass on the parsed data
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this.onPadUpdate(parsedData);
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} // Check if this is a pad Status Update
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else if ( parsedData['eventType'] === `statusUpdate`) {
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// Pass on the parsed data
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this.onStatusUpdate(parsedData);
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}
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updateStatus(`Established`, `text-success`);
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}
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}
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/**
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* Whenever a pad update is trigered, run this function
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* @param {Object} The response from the server
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*/
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onPadUpdate = data => {
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// Check that the content is clear
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if ( !!data['message']['content'] ) {
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// Send over the new content to be updated.
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updatePadContent(data['message']['content']);
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}
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}
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onStatusUpdate = data => {
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// Check that the content is clear
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if ( !!data['message']['currentViewers'] ) {
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// Get the amount of viewers reported by the server
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const viewerCount = Number(data['message']['currentViewers']);
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// Check if this is a valid number
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if ( Number.isNaN(viewerCount) ) {
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// Looks like this is a malformed message
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return console.error(`Malformed Message`, data);
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}
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// Send over the new content to be updated.
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updatePadViewers(viewerCount);
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}
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}
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/**
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* Sending a pad update for each keystroke to the server.
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* @param {String} msg The new contents of the pad
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*/
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sendPadUpdate = msg => {
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// Get the contents of the pad
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const padContents = this.padContents.value;
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// Send the data over the webSocket
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this.sendMessage(`padUpdate`, {
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"content": padContents,
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});
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}
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}
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/**
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* Update the contents of the pad
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* @param {String} newContent
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*/
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function updatePadContent(newContent) {
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// Update the textarea
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document.getElementById(`pad-content`).value = newContent;
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// Update the preview
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document.getElementById(`textarea-preview`).innerHTML = newContent;
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// TODO: Re-run the syntax highlight
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}
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function updatePadViewers(vc) {
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// Get the reference to the viewers count inputElement
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/**
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* @type {HTMLInputElement}
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*/
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const viewerCount = document.getElementById(`currentViewers`);
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// Get the amount of total viewers
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const totalViews = viewerCount.value.split("|")[1].trim();
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// Set back the real value
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viewerCount.value = `${vc} | ${totalViews}`;
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}
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function connectSocket() {
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// Check if the socket is established
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if ( !!!window.socket || window.socket.readyState !== WebSocket.OPEN ) {
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updateStatus(`Connecting...`, `text-warning`);
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// Connect the socket
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window.socket = new PadSocket(padTitle);
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}
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}
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@ -65,5 +208,5 @@ class PadSocket {
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// TODO: Test if this is actually necessary or the DOMContentLoaded event would suffice
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// wait for the whole window to load
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window.addEventListener(`load`, e => {
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window.socket = new PadSocket(padTitle);
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connectSocket()
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})
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@ -53,8 +53,7 @@
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<pre><code id="textarea-preview" class="form-control hidden">{{.post_content}}</code></pre>
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<textarea maxlength="{{.maximumPadSize}}" name="pad-content" id="pad-content" onchange="sendMyData(this)"
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onkeydown="updateStatus(`Not Saved`, `text-warning`); toggleWritingWatch(this)"
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<textarea maxlength="{{.maximumPadSize}}" name="pad-content" id="pad-content" onkeyup="window.socket.sendPadUpdate()"
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class="form-control hidden">{{.post_content}}</textarea>
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</div>
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@ -73,7 +72,7 @@
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</div>
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</div>
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<div class="col-md-12 col-lg-4 col-xl-4 mt-4 mt-lg-0 mt-xl-0" title="Current Viewers">
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<div class="col-md-12 col-lg-4 col-xl-4 mt-4 mt-lg-0 mt-xl-0" title="Current Viewers | Total Views">
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<div class="input-group">
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<span class="input-group-text">
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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="currentColor"
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@ -86,7 +85,7 @@
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</path>
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</svg>
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</span>
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<input type="text" class="form-control" readonly value="{{.views}}">
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<input type="text" class="form-control" readonly value="1 | {{.views}}" id="currentViewers">
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</div>
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</div>
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