Files
scrum-solitare/src/state/manager.go

609 lines
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2026-03-05 22:08:06 +02:00
package state
import (
"encoding/json"
"slices"
"strings"
"sync"
)
type Manager struct {
mu sync.RWMutex
rooms map[string]*Room
store *DiskStore
}
func NewManager(dataPath string) (*Manager, error) {
store, err := NewDiskStore(dataPath)
if err != nil {
return nil, err
}
manager := &Manager{
rooms: make(map[string]*Room),
store: store,
}
if loadErr := manager.loadFromDisk(); loadErr != nil {
return nil, loadErr
}
return manager, nil
}
func (m *Manager) CreateRoom(input CreateRoomInput) (CreateRoomResult, error) {
roomName := normalizeName(input.RoomName, 80)
creatorUsername := normalizeName(input.CreatorUsername, 32)
if roomName == "" {
roomName = "Scrum Poker Room"
}
if creatorUsername == "" {
creatorUsername = "host"
}
maxPeople := input.MaxPeople
if maxPeople < 2 {
maxPeople = 2
}
if maxPeople > 50 {
maxPeople = 50
}
revealMode := input.RevealMode
if revealMode != RevealModeManual && revealMode != RevealModeAutoAll {
revealMode = RevealModeManual
}
cards := make([]string, 0, len(input.Cards))
for _, rawCard := range input.Cards {
card := normalizeCard(rawCard)
if card == "" {
continue
}
cards = append(cards, card)
}
if len(cards) == 0 {
cards = []string{"0", "1", "2", "3", "5", "8", "13", "21", "?"}
}
roomID := newUUIDv4()
adminToken := randomHex(24)
creatorID := newUUIDv4()
now := nowUTC()
settings := RoomSettings{
RoomName: roomName,
MaxPeople: maxPeople,
Cards: cards,
AllowSpectators: input.AllowSpectators,
AnonymousVoting: input.AnonymousVoting,
AutoReset: input.AutoReset,
RevealMode: revealMode,
VotingTimeoutSec: max(0, input.VotingTimeoutSec),
}
password := strings.TrimSpace(input.Password)
if password != "" {
settings.PasswordSalt = randomHex(16)
settings.PasswordHash = hashPassword(password, settings.PasswordSalt)
}
creator := &Participant{
ID: creatorID,
Username: creatorUsername,
Role: RoleParticipant,
IsAdmin: true,
Connected: true,
HasVoted: false,
JoinedAt: now,
UpdatedAt: now,
}
room := &Room{
ID: roomID,
AdminToken: adminToken,
CreatedAt: now,
UpdatedAt: now,
Settings: settings,
Round: RoundState{
Revealed: false,
},
Participants: map[string]*Participant{
creatorID: creator,
},
subscribers: map[string]*subscriber{},
}
m.mu.Lock()
m.rooms[roomID] = room
m.mu.Unlock()
room.mu.Lock()
if err := m.store.Save(room); err != nil {
room.mu.Unlock()
m.mu.Lock()
delete(m.rooms, roomID)
m.mu.Unlock()
return CreateRoomResult{}, err
}
room.mu.Unlock()
result := CreateRoomResult{
RoomID: roomID,
CreatorParticipantID: creatorID,
AdminToken: adminToken,
ParticipantLink: "/room/" + roomID,
AdminLink: "/room/" + roomID + "?adminToken=" + adminToken,
}
return result, nil
}
func (m *Manager) JoinRoom(roomID string, input JoinRoomInput) (JoinRoomResult, error) {
room, err := m.getRoom(roomID)
if err != nil {
return JoinRoomResult{}, err
}
room.mu.Lock()
defer room.mu.Unlock()
username := normalizeName(input.Username, 32)
if username == "" {
username = "anonymous"
}
role := input.Role
if role == "" {
role = RoleParticipant
}
if role != RoleParticipant && role != RoleViewer {
return JoinRoomResult{}, ErrInvalidRole
}
now := nowUTC()
isAdminByToken := input.AdminToken != "" && input.AdminToken == room.AdminToken
if room.Settings.PasswordHash != "" && input.ParticipantID == "" {
if !passwordMatches(input.Password, room.Settings.PasswordSalt, room.Settings.PasswordHash) {
return JoinRoomResult{}, ErrPasswordRequired
}
}
if input.ParticipantID != "" {
existing, ok := room.Participants[input.ParticipantID]
if !ok {
return JoinRoomResult{}, ErrParticipantNotFound
}
existing.Username = username
existing.Connected = true
existing.UpdatedAt = now
if isAdminByToken {
existing.IsAdmin = true
}
room.UpdatedAt = now
if err := m.store.Save(room); err != nil {
return JoinRoomResult{}, err
}
go m.broadcastRoom(room.ID)
return JoinRoomResult{
ParticipantID: existing.ID,
IsAdmin: existing.IsAdmin,
Role: existing.Role,
Username: existing.Username,
}, nil
}
if role == RoleViewer && !room.Settings.AllowSpectators {
return JoinRoomResult{}, ErrSpectatorsBlocked
}
if role == RoleParticipant {
count := 0
for _, participant := range room.Participants {
if participant.Role == RoleParticipant {
count++
}
}
if count >= room.Settings.MaxPeople {
return JoinRoomResult{}, ErrRoomFull
}
}
participant := &Participant{
ID: newUUIDv4(),
Username: username,
Role: role,
IsAdmin: isAdminByToken,
Connected: true,
HasVoted: false,
JoinedAt: now,
UpdatedAt: now,
}
room.Participants[participant.ID] = participant
room.UpdatedAt = now
if err := m.store.Save(room); err != nil {
return JoinRoomResult{}, err
}
go m.broadcastRoom(room.ID)
return JoinRoomResult{
ParticipantID: participant.ID,
IsAdmin: participant.IsAdmin,
Role: participant.Role,
Username: participant.Username,
}, nil
}
func (m *Manager) LeaveRoom(roomID, participantID string) error {
room, err := m.getRoom(roomID)
if err != nil {
return err
}
room.mu.Lock()
defer room.mu.Unlock()
participant, ok := room.Participants[participantID]
if !ok {
return ErrParticipantNotFound
}
participant.Connected = false
participant.UpdatedAt = nowUTC()
room.UpdatedAt = nowUTC()
if err := m.store.Save(room); err != nil {
return err
}
go m.broadcastRoom(room.ID)
return nil
}
func (m *Manager) CastVote(roomID, participantID, card string) error {
room, err := m.getRoom(roomID)
if err != nil {
return err
}
room.mu.Lock()
defer room.mu.Unlock()
participant, ok := room.Participants[participantID]
if !ok {
return ErrParticipantNotFound
}
if participant.Role != RoleParticipant {
return ErrUnauthorized
}
normalizedCard := normalizeCard(card)
if normalizedCard == "" || !slices.Contains(room.Settings.Cards, normalizedCard) {
return ErrInvalidCard
}
if room.Round.Revealed {
if room.Settings.AutoReset {
m.resetVotesLocked(room)
} else {
return ErrUnauthorized
}
}
participant.HasVoted = true
participant.VoteValue = normalizedCard
participant.UpdatedAt = nowUTC()
room.UpdatedAt = nowUTC()
if room.Settings.RevealMode == RevealModeAutoAll && allActiveParticipantsVoted(room) {
room.Round.Revealed = true
}
if err := m.store.Save(room); err != nil {
return err
}
go m.broadcastRoom(room.ID)
return nil
}
func (m *Manager) RevealVotes(roomID, participantID string) error {
room, err := m.getRoom(roomID)
if err != nil {
return err
}
room.mu.Lock()
defer room.mu.Unlock()
participant, ok := room.Participants[participantID]
if !ok {
return ErrParticipantNotFound
}
if !participant.IsAdmin {
return ErrUnauthorized
}
room.Round.Revealed = true
room.UpdatedAt = nowUTC()
if err := m.store.Save(room); err != nil {
return err
}
go m.broadcastRoom(room.ID)
return nil
}
func (m *Manager) ResetVotes(roomID, participantID string) error {
room, err := m.getRoom(roomID)
if err != nil {
return err
}
room.mu.Lock()
defer room.mu.Unlock()
participant, ok := room.Participants[participantID]
if !ok {
return ErrParticipantNotFound
}
if !participant.IsAdmin {
return ErrUnauthorized
}
m.resetVotesLocked(room)
room.UpdatedAt = nowUTC()
if err := m.store.Save(room); err != nil {
return err
}
go m.broadcastRoom(room.ID)
return nil
}
func (m *Manager) Subscribe(roomID, participantID string) (<-chan []byte, []byte, func(), error) {
room, err := m.getRoom(roomID)
if err != nil {
return nil, nil, nil, err
}
room.mu.Lock()
participant, ok := room.Participants[participantID]
if !ok {
room.mu.Unlock()
return nil, nil, nil, ErrParticipantNotFound
}
participant.Connected = true
participant.UpdatedAt = nowUTC()
subscriberID := randomHex(12)
ch := make(chan []byte, 16)
room.subscribers[subscriberID] = &subscriber{participantID: participantID, ch: ch}
room.UpdatedAt = nowUTC()
if err := m.store.Save(room); err != nil {
room.mu.Unlock()
close(ch)
delete(room.subscribers, subscriberID)
return nil, nil, nil, err
}
room.mu.Unlock()
initial, marshalErr := m.marshalRoomState(room, participantID)
if marshalErr != nil {
room.mu.Lock()
delete(room.subscribers, subscriberID)
close(ch)
room.mu.Unlock()
return nil, nil, nil, marshalErr
}
unsubscribe := func() {
roomRef, getErr := m.getRoom(roomID)
if getErr != nil {
return
}
roomRef.mu.Lock()
_, exists := roomRef.subscribers[subscriberID]
if !exists {
roomRef.mu.Unlock()
return
}
delete(roomRef.subscribers, subscriberID)
if p, participantOK := roomRef.Participants[participantID]; participantOK {
p.Connected = false
p.UpdatedAt = nowUTC()
roomRef.UpdatedAt = nowUTC()
_ = m.store.Save(roomRef)
}
roomRef.mu.Unlock()
go m.broadcastRoom(roomID)
}
go m.broadcastRoom(roomID)
return ch, initial, unsubscribe, nil
}
func (m *Manager) getRoom(roomID string) (*Room, error) {
m.mu.RLock()
defer m.mu.RUnlock()
room, ok := m.rooms[roomID]
if !ok {
return nil, ErrRoomNotFound
}
return room, nil
}
func (m *Manager) loadFromDisk() error {
persistedRooms, err := m.store.LoadAll()
if err != nil {
return err
}
for _, persisted := range persistedRooms {
room := &Room{
ID: persisted.ID,
AdminToken: persisted.AdminToken,
CreatedAt: persisted.CreatedAt,
UpdatedAt: persisted.UpdatedAt,
Settings: persisted.Settings,
Round: persisted.Round,
Participants: make(map[string]*Participant, len(persisted.Participants)),
subscribers: map[string]*subscriber{},
}
for _, participant := range persisted.Participants {
participant.Connected = false
room.Participants[participant.ID] = participant
}
m.rooms[room.ID] = room
}
return nil
}
func (room *Room) toPersisted() persistedRoom {
participants := make([]*Participant, 0, len(room.Participants))
for _, participant := range sortParticipants(room.Participants) {
clone := *participant
participants = append(participants, &clone)
}
return persistedRoom{
ID: room.ID,
AdminToken: room.AdminToken,
CreatedAt: room.CreatedAt,
UpdatedAt: room.UpdatedAt,
Settings: room.Settings,
Round: room.Round,
Participants: participants,
}
}
func allActiveParticipantsVoted(room *Room) bool {
activeParticipants := 0
for _, participant := range room.Participants {
if participant.Role != RoleParticipant || !participant.Connected {
continue
}
activeParticipants++
if !participant.HasVoted {
return false
}
}
return activeParticipants > 0
}
func (m *Manager) resetVotesLocked(room *Room) {
room.Round.Revealed = false
for _, participant := range room.Participants {
if participant.Role != RoleParticipant {
continue
}
participant.HasVoted = false
participant.VoteValue = ""
participant.UpdatedAt = nowUTC()
}
}
func (m *Manager) marshalRoomState(room *Room, viewerParticipantID string) ([]byte, error) {
room.mu.RLock()
defer room.mu.RUnlock()
viewer, ok := room.Participants[viewerParticipantID]
if !ok {
return nil, ErrParticipantNotFound
}
participants := make([]PublicParticipant, 0, len(room.Participants))
for _, participant := range sortParticipants(room.Participants) {
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if !participant.Connected {
continue
}
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public := PublicParticipant{
ID: participant.ID,
Username: participant.Username,
Role: participant.Role,
IsAdmin: participant.IsAdmin,
Connected: participant.Connected,
HasVoted: participant.HasVoted,
}
if room.Round.Revealed {
public.VoteValue = participant.VoteValue
} else if participant.ID == viewerParticipantID {
public.VoteValue = participant.VoteValue
}
participants = append(participants, public)
}
state := PublicRoomState{
RoomID: room.ID,
RoomName: room.Settings.RoomName,
Cards: append([]string(nil), room.Settings.Cards...),
Revealed: room.Round.Revealed,
RevealMode: room.Settings.RevealMode,
MaxPeople: room.Settings.MaxPeople,
AllowSpectators: room.Settings.AllowSpectators,
AnonymousVoting: room.Settings.AnonymousVoting,
AutoReset: room.Settings.AutoReset,
VotingTimeoutSec: room.Settings.VotingTimeoutSec,
Participants: participants,
SelfParticipantID: viewerParticipantID,
ViewerIsAdmin: viewer.IsAdmin,
Links: RoomLinks{
ParticipantLink: "/room/" + room.ID,
},
}
if viewer.IsAdmin {
state.Links.AdminLink = "/room/" + room.ID + "?adminToken=" + room.AdminToken
}
return json.Marshal(state)
}
func (m *Manager) broadcastRoom(roomID string) {
room, err := m.getRoom(roomID)
if err != nil {
return
}
type target struct {
participantID string
ch chan []byte
}
room.mu.RLock()
targets := make([]target, 0, len(room.subscribers))
for _, subscriber := range room.subscribers {
targets = append(targets, target{participantID: subscriber.participantID, ch: subscriber.ch})
}
room.mu.RUnlock()
for _, t := range targets {
payload, marshalErr := m.marshalRoomState(room, t.participantID)
if marshalErr != nil {
continue
}
select {
case t.ch <- payload:
default:
}
}
}