Update
This commit is contained in:
@@ -3,7 +3,8 @@ package config
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import "os"
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type Config struct {
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Port string
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Port string
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DataPath string
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}
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func Load() Config {
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@@ -12,5 +13,13 @@ func Load() Config {
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port = "8002"
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}
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return Config{Port: port}
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dataPath := os.Getenv("DATA_PATH")
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if dataPath == "" {
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dataPath = "./data"
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}
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return Config{
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Port: port,
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DataPath: dataPath,
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}
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}
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@@ -1,20 +0,0 @@
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package controllers
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import (
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"net/http"
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"github.com/gin-gonic/gin"
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"scrum-solitare/src/models"
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)
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type PageController struct{}
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func NewPageController() *PageController {
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return &PageController{}
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}
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func (pc *PageController) ShowRoomSetup(c *gin.Context) {
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pageData := models.DefaultRoomSetupPageData()
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c.HTML(http.StatusOK, "index.html", pageData)
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}
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26
src/handlers/pages.go
Normal file
26
src/handlers/pages.go
Normal file
@@ -0,0 +1,26 @@
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package handlers
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import (
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"net/http"
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"github.com/gin-gonic/gin"
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"scrum-solitare/src/models"
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)
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type PageHandler struct{}
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func NewPageHandler() *PageHandler {
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return &PageHandler{}
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}
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func (h *PageHandler) ShowConfigPage(c *gin.Context) {
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pageData := models.DefaultRoomSetupPageData()
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c.HTML(http.StatusOK, "index.html", pageData)
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}
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func (h *PageHandler) ShowRoomPage(c *gin.Context) {
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c.HTML(http.StatusOK, "room.html", gin.H{
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"RoomID": c.Param("roomID"),
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})
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}
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243
src/handlers/room_api.go
Normal file
243
src/handlers/room_api.go
Normal file
@@ -0,0 +1,243 @@
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package handlers
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import (
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"errors"
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"fmt"
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"net/http"
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"time"
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"github.com/gin-gonic/gin"
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"scrum-solitare/src/state"
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)
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type RoomAPIHandler struct {
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manager *state.Manager
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}
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func NewRoomAPIHandler(manager *state.Manager) *RoomAPIHandler {
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return &RoomAPIHandler{manager: manager}
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}
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type createRoomRequest struct {
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RoomName string `json:"roomName"`
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CreatorUsername string `json:"creatorUsername"`
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MaxPeople int `json:"maxPeople"`
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Cards []string `json:"cards"`
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AllowSpectators bool `json:"allowSpectators"`
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AnonymousVoting bool `json:"anonymousVoting"`
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AutoReset bool `json:"autoReset"`
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RevealMode string `json:"revealMode"`
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VotingTimeoutSec int `json:"votingTimeoutSec"`
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Password string `json:"password"`
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}
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type joinRoomRequest struct {
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ParticipantID string `json:"participantId"`
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Username string `json:"username"`
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Role string `json:"role"`
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Password string `json:"password"`
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AdminToken string `json:"adminToken"`
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}
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type voteRequest struct {
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ParticipantID string `json:"participantId"`
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Card string `json:"card"`
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}
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type adminActionRequest struct {
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ParticipantID string `json:"participantId"`
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}
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func (h *RoomAPIHandler) CreateRoom(c *gin.Context) {
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var req createRoomRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "invalid request payload"})
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return
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}
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result, err := h.manager.CreateRoom(state.CreateRoomInput{
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RoomName: req.RoomName,
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CreatorUsername: req.CreatorUsername,
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MaxPeople: req.MaxPeople,
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Cards: req.Cards,
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AllowSpectators: req.AllowSpectators,
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AnonymousVoting: req.AnonymousVoting,
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AutoReset: req.AutoReset,
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RevealMode: req.RevealMode,
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VotingTimeoutSec: req.VotingTimeoutSec,
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Password: req.Password,
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})
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to create room"})
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return
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}
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c.JSON(http.StatusCreated, result)
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}
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func (h *RoomAPIHandler) JoinRoom(c *gin.Context) {
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var req joinRoomRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "invalid request payload"})
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return
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}
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result, err := h.manager.JoinRoom(c.Param("roomID"), state.JoinRoomInput{
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ParticipantID: req.ParticipantID,
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Username: req.Username,
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Role: req.Role,
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Password: req.Password,
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AdminToken: req.AdminToken,
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})
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if err != nil {
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h.writeStateError(c, err)
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return
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}
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c.JSON(http.StatusOK, result)
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}
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func (h *RoomAPIHandler) StreamEvents(c *gin.Context) {
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roomID := c.Param("roomID")
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participantID := c.Query("participantId")
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if participantID == "" {
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c.JSON(http.StatusBadRequest, gin.H{"error": "participantId is required"})
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return
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}
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stream, initial, unsubscribe, err := h.manager.Subscribe(roomID, participantID)
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if err != nil {
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h.writeStateError(c, err)
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return
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}
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defer unsubscribe()
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c.Header("Content-Type", "text/event-stream")
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c.Header("Cache-Control", "no-cache")
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c.Header("Connection", "keep-alive")
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c.Header("X-Accel-Buffering", "no")
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flusher, ok := c.Writer.(http.Flusher)
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if !ok {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "streaming unsupported"})
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return
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}
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sendEvent := func(event string, payload []byte) error {
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if _, err := fmt.Fprintf(c.Writer, "event: %s\n", event); err != nil {
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return err
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}
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if _, err := fmt.Fprintf(c.Writer, "data: %s\n\n", payload); err != nil {
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return err
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}
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flusher.Flush()
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return nil
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}
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if err := sendEvent("state", initial); err != nil {
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return
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}
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pingTicker := time.NewTicker(20 * time.Second)
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defer pingTicker.Stop()
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for {
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select {
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case <-c.Request.Context().Done():
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return
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case payload, ok := <-stream:
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if !ok {
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return
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}
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if err := sendEvent("state", payload); err != nil {
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return
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}
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case <-pingTicker.C:
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if _, err := c.Writer.Write([]byte(": ping\n\n")); err != nil {
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return
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}
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flusher.Flush()
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}
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}
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}
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func (h *RoomAPIHandler) CastVote(c *gin.Context) {
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var req voteRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "invalid request payload"})
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return
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}
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err := h.manager.CastVote(c.Param("roomID"), req.ParticipantID, req.Card)
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if err != nil {
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h.writeStateError(c, err)
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return
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}
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c.JSON(http.StatusOK, gin.H{"ok": true})
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}
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func (h *RoomAPIHandler) RevealVotes(c *gin.Context) {
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h.handleAdminAction(c, h.manager.RevealVotes)
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}
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func (h *RoomAPIHandler) ResetVotes(c *gin.Context) {
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h.handleAdminAction(c, h.manager.ResetVotes)
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}
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func (h *RoomAPIHandler) LeaveRoom(c *gin.Context) {
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var req adminActionRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "invalid request payload"})
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return
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}
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if err := h.manager.LeaveRoom(c.Param("roomID"), req.ParticipantID); err != nil {
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h.writeStateError(c, err)
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return
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}
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c.JSON(http.StatusOK, gin.H{"ok": true})
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}
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func (h *RoomAPIHandler) handleAdminAction(c *gin.Context, fn func(string, string) error) {
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var req adminActionRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "invalid request payload"})
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return
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}
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if err := fn(c.Param("roomID"), req.ParticipantID); err != nil {
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h.writeStateError(c, err)
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return
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}
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c.JSON(http.StatusOK, gin.H{"ok": true})
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}
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func (h *RoomAPIHandler) writeStateError(c *gin.Context, err error) {
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status := http.StatusInternalServerError
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message := "internal error"
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switch {
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case errors.Is(err, state.ErrRoomNotFound):
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status = http.StatusNotFound
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message = err.Error()
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case errors.Is(err, state.ErrParticipantNotFound):
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status = http.StatusNotFound
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message = err.Error()
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case errors.Is(err, state.ErrUnauthorized):
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status = http.StatusForbidden
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message = err.Error()
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case errors.Is(err, state.ErrRoomFull):
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status = http.StatusConflict
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message = err.Error()
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case errors.Is(err, state.ErrPasswordRequired):
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status = http.StatusUnauthorized
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message = err.Error()
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case errors.Is(err, state.ErrSpectatorsBlocked), errors.Is(err, state.ErrInvalidCard), errors.Is(err, state.ErrInvalidRole):
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status = http.StatusBadRequest
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message = err.Error()
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}
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c.JSON(status, gin.H{"error": message})
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}
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14
src/main.go
14
src/main.go
@@ -4,14 +4,22 @@ import (
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"log"
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"scrum-solitare/src/config"
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"scrum-solitare/src/controllers"
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"scrum-solitare/src/handlers"
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"scrum-solitare/src/server"
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"scrum-solitare/src/state"
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)
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func main() {
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cfg := config.Load()
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pageController := controllers.NewPageController()
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router := server.NewRouter(pageController)
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manager, err := state.NewManager(cfg.DataPath)
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if err != nil {
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log.Fatalf("failed to initialize state manager: %v", err)
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}
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pages := handlers.NewPageHandler()
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rooms := handlers.NewRoomAPIHandler(manager)
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router := server.NewRouter(pages, rooms)
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if err := router.Run(":" + cfg.Port); err != nil {
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log.Fatalf("server failed to start: %v", err)
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@@ -7,7 +7,6 @@ type RoomSetupPageData struct {
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DefaultScale string
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DefaultRevealMode string
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DefaultVotingTime int
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DefaultModerator string
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AllowSpectators bool
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AnonymousVoting bool
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AutoResetCards bool
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@@ -22,7 +21,6 @@ func DefaultRoomSetupPageData() RoomSetupPageData {
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DefaultScale: "fibonacci",
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DefaultRevealMode: "manual",
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DefaultVotingTime: 0,
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DefaultModerator: "creator",
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AllowSpectators: true,
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AnonymousVoting: true,
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AutoResetCards: true,
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@@ -5,13 +5,14 @@ import (
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"github.com/gin-gonic/gin"
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"scrum-solitare/src/controllers"
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"scrum-solitare/src/handlers"
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"scrum-solitare/src/middleware"
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)
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func Register(r *gin.Engine, pageController *controllers.PageController) {
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func Register(r *gin.Engine, pages *handlers.PageHandler, rooms *handlers.RoomAPIHandler) {
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registerStatic(r)
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registerPages(r, pageController)
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registerPages(r, pages)
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registerAPI(r, rooms)
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}
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func registerStatic(r *gin.Engine) {
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@@ -20,6 +21,20 @@ func registerStatic(r *gin.Engine) {
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static.StaticFS("/", http.Dir("static"))
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}
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func registerPages(r *gin.Engine, pageController *controllers.PageController) {
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r.GET("/", pageController.ShowRoomSetup)
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func registerPages(r *gin.Engine, pages *handlers.PageHandler) {
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r.GET("/", pages.ShowConfigPage)
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r.GET("/room/:roomID", pages.ShowRoomPage)
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}
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func registerAPI(r *gin.Engine, rooms *handlers.RoomAPIHandler) {
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api := r.Group("/api")
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{
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api.POST("/rooms", rooms.CreateRoom)
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api.POST("/rooms/:roomID/join", rooms.JoinRoom)
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api.GET("/rooms/:roomID/events", rooms.StreamEvents)
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api.POST("/rooms/:roomID/vote", rooms.CastVote)
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api.POST("/rooms/:roomID/reveal", rooms.RevealVotes)
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api.POST("/rooms/:roomID/reset", rooms.ResetVotes)
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api.POST("/rooms/:roomID/leave", rooms.LeaveRoom)
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}
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}
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@@ -4,17 +4,17 @@ import (
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"github.com/gin-contrib/gzip"
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"github.com/gin-gonic/gin"
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"scrum-solitare/src/controllers"
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"scrum-solitare/src/handlers"
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"scrum-solitare/src/routes"
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)
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func NewRouter(pageController *controllers.PageController) *gin.Engine {
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func NewRouter(pages *handlers.PageHandler, rooms *handlers.RoomAPIHandler) *gin.Engine {
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r := gin.New()
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r.Use(gin.Logger(), gin.Recovery())
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r.Use(gzip.Gzip(gzip.DefaultCompression))
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r.LoadHTMLGlob("src/templates/*.html")
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routes.Register(r, pageController)
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routes.Register(r, pages, rooms)
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return r
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}
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604
src/state/manager.go
Normal file
604
src/state/manager.go
Normal file
@@ -0,0 +1,604 @@
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package state
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import (
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"encoding/json"
|
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"slices"
|
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"strings"
|
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"sync"
|
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)
|
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|
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type Manager struct {
|
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mu sync.RWMutex
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rooms map[string]*Room
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store *DiskStore
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}
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|
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func NewManager(dataPath string) (*Manager, error) {
|
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store, err := NewDiskStore(dataPath)
|
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if err != nil {
|
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return nil, err
|
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}
|
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|
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manager := &Manager{
|
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rooms: make(map[string]*Room),
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store: store,
|
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}
|
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|
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if loadErr := manager.loadFromDisk(); loadErr != nil {
|
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return nil, loadErr
|
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}
|
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|
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return manager, nil
|
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}
|
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|
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func (m *Manager) CreateRoom(input CreateRoomInput) (CreateRoomResult, error) {
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roomName := normalizeName(input.RoomName, 80)
|
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creatorUsername := normalizeName(input.CreatorUsername, 32)
|
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if roomName == "" {
|
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roomName = "Scrum Poker Room"
|
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}
|
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if creatorUsername == "" {
|
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creatorUsername = "host"
|
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}
|
||||
|
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maxPeople := input.MaxPeople
|
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if maxPeople < 2 {
|
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maxPeople = 2
|
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}
|
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if maxPeople > 50 {
|
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maxPeople = 50
|
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}
|
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|
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revealMode := input.RevealMode
|
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if revealMode != RevealModeManual && revealMode != RevealModeAutoAll {
|
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revealMode = RevealModeManual
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}
|
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|
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cards := make([]string, 0, len(input.Cards))
|
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for _, rawCard := range input.Cards {
|
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card := normalizeCard(rawCard)
|
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if card == "" {
|
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continue
|
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}
|
||||
cards = append(cards, card)
|
||||
}
|
||||
if len(cards) == 0 {
|
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cards = []string{"0", "1", "2", "3", "5", "8", "13", "21", "?"}
|
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}
|
||||
|
||||
roomID := newUUIDv4()
|
||||
adminToken := randomHex(24)
|
||||
creatorID := newUUIDv4()
|
||||
now := nowUTC()
|
||||
|
||||
settings := RoomSettings{
|
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RoomName: roomName,
|
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MaxPeople: maxPeople,
|
||||
Cards: cards,
|
||||
AllowSpectators: input.AllowSpectators,
|
||||
AnonymousVoting: input.AnonymousVoting,
|
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AutoReset: input.AutoReset,
|
||||
RevealMode: revealMode,
|
||||
VotingTimeoutSec: max(0, input.VotingTimeoutSec),
|
||||
}
|
||||
|
||||
password := strings.TrimSpace(input.Password)
|
||||
if password != "" {
|
||||
settings.PasswordSalt = randomHex(16)
|
||||
settings.PasswordHash = hashPassword(password, settings.PasswordSalt)
|
||||
}
|
||||
|
||||
creator := &Participant{
|
||||
ID: creatorID,
|
||||
Username: creatorUsername,
|
||||
Role: RoleParticipant,
|
||||
IsAdmin: true,
|
||||
Connected: true,
|
||||
HasVoted: false,
|
||||
JoinedAt: now,
|
||||
UpdatedAt: now,
|
||||
}
|
||||
|
||||
room := &Room{
|
||||
ID: roomID,
|
||||
AdminToken: adminToken,
|
||||
CreatedAt: now,
|
||||
UpdatedAt: now,
|
||||
Settings: settings,
|
||||
Round: RoundState{
|
||||
Revealed: false,
|
||||
},
|
||||
Participants: map[string]*Participant{
|
||||
creatorID: creator,
|
||||
},
|
||||
subscribers: map[string]*subscriber{},
|
||||
}
|
||||
|
||||
m.mu.Lock()
|
||||
m.rooms[roomID] = room
|
||||
m.mu.Unlock()
|
||||
|
||||
room.mu.Lock()
|
||||
if err := m.store.Save(room); err != nil {
|
||||
room.mu.Unlock()
|
||||
m.mu.Lock()
|
||||
delete(m.rooms, roomID)
|
||||
m.mu.Unlock()
|
||||
return CreateRoomResult{}, err
|
||||
}
|
||||
room.mu.Unlock()
|
||||
|
||||
result := CreateRoomResult{
|
||||
RoomID: roomID,
|
||||
CreatorParticipantID: creatorID,
|
||||
AdminToken: adminToken,
|
||||
ParticipantLink: "/room/" + roomID,
|
||||
AdminLink: "/room/" + roomID + "?adminToken=" + adminToken,
|
||||
}
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
||||
func (m *Manager) JoinRoom(roomID string, input JoinRoomInput) (JoinRoomResult, error) {
|
||||
room, err := m.getRoom(roomID)
|
||||
if err != nil {
|
||||
return JoinRoomResult{}, err
|
||||
}
|
||||
|
||||
room.mu.Lock()
|
||||
defer room.mu.Unlock()
|
||||
|
||||
username := normalizeName(input.Username, 32)
|
||||
if username == "" {
|
||||
username = "anonymous"
|
||||
}
|
||||
|
||||
role := input.Role
|
||||
if role == "" {
|
||||
role = RoleParticipant
|
||||
}
|
||||
if role != RoleParticipant && role != RoleViewer {
|
||||
return JoinRoomResult{}, ErrInvalidRole
|
||||
}
|
||||
|
||||
now := nowUTC()
|
||||
isAdminByToken := input.AdminToken != "" && input.AdminToken == room.AdminToken
|
||||
|
||||
if room.Settings.PasswordHash != "" && input.ParticipantID == "" {
|
||||
if !passwordMatches(input.Password, room.Settings.PasswordSalt, room.Settings.PasswordHash) {
|
||||
return JoinRoomResult{}, ErrPasswordRequired
|
||||
}
|
||||
}
|
||||
|
||||
if input.ParticipantID != "" {
|
||||
existing, ok := room.Participants[input.ParticipantID]
|
||||
if !ok {
|
||||
return JoinRoomResult{}, ErrParticipantNotFound
|
||||
}
|
||||
|
||||
existing.Username = username
|
||||
existing.Connected = true
|
||||
existing.UpdatedAt = now
|
||||
if isAdminByToken {
|
||||
existing.IsAdmin = true
|
||||
}
|
||||
|
||||
room.UpdatedAt = now
|
||||
if err := m.store.Save(room); err != nil {
|
||||
return JoinRoomResult{}, err
|
||||
}
|
||||
|
||||
go m.broadcastRoom(room.ID)
|
||||
return JoinRoomResult{
|
||||
ParticipantID: existing.ID,
|
||||
IsAdmin: existing.IsAdmin,
|
||||
Role: existing.Role,
|
||||
Username: existing.Username,
|
||||
}, nil
|
||||
}
|
||||
|
||||
if role == RoleViewer && !room.Settings.AllowSpectators {
|
||||
return JoinRoomResult{}, ErrSpectatorsBlocked
|
||||
}
|
||||
|
||||
if role == RoleParticipant {
|
||||
count := 0
|
||||
for _, participant := range room.Participants {
|
||||
if participant.Role == RoleParticipant {
|
||||
count++
|
||||
}
|
||||
}
|
||||
if count >= room.Settings.MaxPeople {
|
||||
return JoinRoomResult{}, ErrRoomFull
|
||||
}
|
||||
}
|
||||
|
||||
participant := &Participant{
|
||||
ID: newUUIDv4(),
|
||||
Username: username,
|
||||
Role: role,
|
||||
IsAdmin: isAdminByToken,
|
||||
Connected: true,
|
||||
HasVoted: false,
|
||||
JoinedAt: now,
|
||||
UpdatedAt: now,
|
||||
}
|
||||
|
||||
room.Participants[participant.ID] = participant
|
||||
room.UpdatedAt = now
|
||||
|
||||
if err := m.store.Save(room); err != nil {
|
||||
return JoinRoomResult{}, err
|
||||
}
|
||||
|
||||
go m.broadcastRoom(room.ID)
|
||||
return JoinRoomResult{
|
||||
ParticipantID: participant.ID,
|
||||
IsAdmin: participant.IsAdmin,
|
||||
Role: participant.Role,
|
||||
Username: participant.Username,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (m *Manager) LeaveRoom(roomID, participantID string) error {
|
||||
room, err := m.getRoom(roomID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
room.mu.Lock()
|
||||
defer room.mu.Unlock()
|
||||
|
||||
participant, ok := room.Participants[participantID]
|
||||
if !ok {
|
||||
return ErrParticipantNotFound
|
||||
}
|
||||
|
||||
participant.Connected = false
|
||||
participant.UpdatedAt = nowUTC()
|
||||
room.UpdatedAt = nowUTC()
|
||||
|
||||
if err := m.store.Save(room); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
go m.broadcastRoom(room.ID)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m *Manager) CastVote(roomID, participantID, card string) error {
|
||||
room, err := m.getRoom(roomID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
room.mu.Lock()
|
||||
defer room.mu.Unlock()
|
||||
|
||||
participant, ok := room.Participants[participantID]
|
||||
if !ok {
|
||||
return ErrParticipantNotFound
|
||||
}
|
||||
if participant.Role != RoleParticipant {
|
||||
return ErrUnauthorized
|
||||
}
|
||||
|
||||
normalizedCard := normalizeCard(card)
|
||||
if normalizedCard == "" || !slices.Contains(room.Settings.Cards, normalizedCard) {
|
||||
return ErrInvalidCard
|
||||
}
|
||||
|
||||
if room.Round.Revealed {
|
||||
if room.Settings.AutoReset {
|
||||
m.resetVotesLocked(room)
|
||||
} else {
|
||||
return ErrUnauthorized
|
||||
}
|
||||
}
|
||||
|
||||
participant.HasVoted = true
|
||||
participant.VoteValue = normalizedCard
|
||||
participant.UpdatedAt = nowUTC()
|
||||
room.UpdatedAt = nowUTC()
|
||||
|
||||
if room.Settings.RevealMode == RevealModeAutoAll && allActiveParticipantsVoted(room) {
|
||||
room.Round.Revealed = true
|
||||
}
|
||||
|
||||
if err := m.store.Save(room); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
go m.broadcastRoom(room.ID)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m *Manager) RevealVotes(roomID, participantID string) error {
|
||||
room, err := m.getRoom(roomID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
room.mu.Lock()
|
||||
defer room.mu.Unlock()
|
||||
|
||||
participant, ok := room.Participants[participantID]
|
||||
if !ok {
|
||||
return ErrParticipantNotFound
|
||||
}
|
||||
if !participant.IsAdmin {
|
||||
return ErrUnauthorized
|
||||
}
|
||||
|
||||
room.Round.Revealed = true
|
||||
room.UpdatedAt = nowUTC()
|
||||
|
||||
if err := m.store.Save(room); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
go m.broadcastRoom(room.ID)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m *Manager) ResetVotes(roomID, participantID string) error {
|
||||
room, err := m.getRoom(roomID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
room.mu.Lock()
|
||||
defer room.mu.Unlock()
|
||||
|
||||
participant, ok := room.Participants[participantID]
|
||||
if !ok {
|
||||
return ErrParticipantNotFound
|
||||
}
|
||||
if !participant.IsAdmin {
|
||||
return ErrUnauthorized
|
||||
}
|
||||
|
||||
m.resetVotesLocked(room)
|
||||
room.UpdatedAt = nowUTC()
|
||||
|
||||
if err := m.store.Save(room); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
go m.broadcastRoom(room.ID)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m *Manager) Subscribe(roomID, participantID string) (<-chan []byte, []byte, func(), error) {
|
||||
room, err := m.getRoom(roomID)
|
||||
if err != nil {
|
||||
return nil, nil, nil, err
|
||||
}
|
||||
|
||||
room.mu.Lock()
|
||||
participant, ok := room.Participants[participantID]
|
||||
if !ok {
|
||||
room.mu.Unlock()
|
||||
return nil, nil, nil, ErrParticipantNotFound
|
||||
}
|
||||
|
||||
participant.Connected = true
|
||||
participant.UpdatedAt = nowUTC()
|
||||
subscriberID := randomHex(12)
|
||||
ch := make(chan []byte, 16)
|
||||
room.subscribers[subscriberID] = &subscriber{participantID: participantID, ch: ch}
|
||||
room.UpdatedAt = nowUTC()
|
||||
|
||||
if err := m.store.Save(room); err != nil {
|
||||
room.mu.Unlock()
|
||||
close(ch)
|
||||
delete(room.subscribers, subscriberID)
|
||||
return nil, nil, nil, err
|
||||
}
|
||||
room.mu.Unlock()
|
||||
|
||||
initial, marshalErr := m.marshalRoomState(room, participantID)
|
||||
if marshalErr != nil {
|
||||
room.mu.Lock()
|
||||
delete(room.subscribers, subscriberID)
|
||||
close(ch)
|
||||
room.mu.Unlock()
|
||||
return nil, nil, nil, marshalErr
|
||||
}
|
||||
|
||||
unsubscribe := func() {
|
||||
roomRef, getErr := m.getRoom(roomID)
|
||||
if getErr != nil {
|
||||
return
|
||||
}
|
||||
|
||||
roomRef.mu.Lock()
|
||||
_, exists := roomRef.subscribers[subscriberID]
|
||||
if !exists {
|
||||
roomRef.mu.Unlock()
|
||||
return
|
||||
}
|
||||
delete(roomRef.subscribers, subscriberID)
|
||||
|
||||
if p, participantOK := roomRef.Participants[participantID]; participantOK {
|
||||
p.Connected = false
|
||||
p.UpdatedAt = nowUTC()
|
||||
roomRef.UpdatedAt = nowUTC()
|
||||
_ = m.store.Save(roomRef)
|
||||
}
|
||||
roomRef.mu.Unlock()
|
||||
|
||||
go m.broadcastRoom(roomID)
|
||||
}
|
||||
|
||||
go m.broadcastRoom(roomID)
|
||||
return ch, initial, unsubscribe, nil
|
||||
}
|
||||
|
||||
func (m *Manager) getRoom(roomID string) (*Room, error) {
|
||||
m.mu.RLock()
|
||||
defer m.mu.RUnlock()
|
||||
|
||||
room, ok := m.rooms[roomID]
|
||||
if !ok {
|
||||
return nil, ErrRoomNotFound
|
||||
}
|
||||
return room, nil
|
||||
}
|
||||
|
||||
func (m *Manager) loadFromDisk() error {
|
||||
persistedRooms, err := m.store.LoadAll()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
for _, persisted := range persistedRooms {
|
||||
room := &Room{
|
||||
ID: persisted.ID,
|
||||
AdminToken: persisted.AdminToken,
|
||||
CreatedAt: persisted.CreatedAt,
|
||||
UpdatedAt: persisted.UpdatedAt,
|
||||
Settings: persisted.Settings,
|
||||
Round: persisted.Round,
|
||||
Participants: make(map[string]*Participant, len(persisted.Participants)),
|
||||
subscribers: map[string]*subscriber{},
|
||||
}
|
||||
for _, participant := range persisted.Participants {
|
||||
participant.Connected = false
|
||||
room.Participants[participant.ID] = participant
|
||||
}
|
||||
|
||||
m.rooms[room.ID] = room
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (room *Room) toPersisted() persistedRoom {
|
||||
participants := make([]*Participant, 0, len(room.Participants))
|
||||
for _, participant := range sortParticipants(room.Participants) {
|
||||
clone := *participant
|
||||
participants = append(participants, &clone)
|
||||
}
|
||||
|
||||
return persistedRoom{
|
||||
ID: room.ID,
|
||||
AdminToken: room.AdminToken,
|
||||
CreatedAt: room.CreatedAt,
|
||||
UpdatedAt: room.UpdatedAt,
|
||||
Settings: room.Settings,
|
||||
Round: room.Round,
|
||||
Participants: participants,
|
||||
}
|
||||
}
|
||||
|
||||
func allActiveParticipantsVoted(room *Room) bool {
|
||||
activeParticipants := 0
|
||||
for _, participant := range room.Participants {
|
||||
if participant.Role != RoleParticipant || !participant.Connected {
|
||||
continue
|
||||
}
|
||||
activeParticipants++
|
||||
if !participant.HasVoted {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return activeParticipants > 0
|
||||
}
|
||||
|
||||
func (m *Manager) resetVotesLocked(room *Room) {
|
||||
room.Round.Revealed = false
|
||||
for _, participant := range room.Participants {
|
||||
if participant.Role != RoleParticipant {
|
||||
continue
|
||||
}
|
||||
participant.HasVoted = false
|
||||
participant.VoteValue = ""
|
||||
participant.UpdatedAt = nowUTC()
|
||||
}
|
||||
}
|
||||
|
||||
func (m *Manager) marshalRoomState(room *Room, viewerParticipantID string) ([]byte, error) {
|
||||
room.mu.RLock()
|
||||
defer room.mu.RUnlock()
|
||||
|
||||
viewer, ok := room.Participants[viewerParticipantID]
|
||||
if !ok {
|
||||
return nil, ErrParticipantNotFound
|
||||
}
|
||||
|
||||
participants := make([]PublicParticipant, 0, len(room.Participants))
|
||||
for _, participant := range sortParticipants(room.Participants) {
|
||||
public := PublicParticipant{
|
||||
ID: participant.ID,
|
||||
Username: participant.Username,
|
||||
Role: participant.Role,
|
||||
IsAdmin: participant.IsAdmin,
|
||||
Connected: participant.Connected,
|
||||
HasVoted: participant.HasVoted,
|
||||
}
|
||||
|
||||
if room.Round.Revealed {
|
||||
public.VoteValue = participant.VoteValue
|
||||
} else if participant.ID == viewerParticipantID {
|
||||
public.VoteValue = participant.VoteValue
|
||||
}
|
||||
|
||||
participants = append(participants, public)
|
||||
}
|
||||
|
||||
state := PublicRoomState{
|
||||
RoomID: room.ID,
|
||||
RoomName: room.Settings.RoomName,
|
||||
Cards: append([]string(nil), room.Settings.Cards...),
|
||||
Revealed: room.Round.Revealed,
|
||||
RevealMode: room.Settings.RevealMode,
|
||||
MaxPeople: room.Settings.MaxPeople,
|
||||
AllowSpectators: room.Settings.AllowSpectators,
|
||||
AnonymousVoting: room.Settings.AnonymousVoting,
|
||||
AutoReset: room.Settings.AutoReset,
|
||||
VotingTimeoutSec: room.Settings.VotingTimeoutSec,
|
||||
Participants: participants,
|
||||
SelfParticipantID: viewerParticipantID,
|
||||
ViewerIsAdmin: viewer.IsAdmin,
|
||||
Links: RoomLinks{
|
||||
ParticipantLink: "/room/" + room.ID,
|
||||
},
|
||||
}
|
||||
|
||||
if viewer.IsAdmin {
|
||||
state.Links.AdminLink = "/room/" + room.ID + "?adminToken=" + room.AdminToken
|
||||
}
|
||||
|
||||
return json.Marshal(state)
|
||||
}
|
||||
|
||||
func (m *Manager) broadcastRoom(roomID string) {
|
||||
room, err := m.getRoom(roomID)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
type target struct {
|
||||
participantID string
|
||||
ch chan []byte
|
||||
}
|
||||
|
||||
room.mu.RLock()
|
||||
targets := make([]target, 0, len(room.subscribers))
|
||||
for _, subscriber := range room.subscribers {
|
||||
targets = append(targets, target{participantID: subscriber.participantID, ch: subscriber.ch})
|
||||
}
|
||||
room.mu.RUnlock()
|
||||
|
||||
for _, t := range targets {
|
||||
payload, marshalErr := m.marshalRoomState(room, t.participantID)
|
||||
if marshalErr != nil {
|
||||
continue
|
||||
}
|
||||
select {
|
||||
case t.ch <- payload:
|
||||
default:
|
||||
}
|
||||
}
|
||||
}
|
||||
77
src/state/persistence.go
Normal file
77
src/state/persistence.go
Normal file
@@ -0,0 +1,77 @@
|
||||
package state
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"io/fs"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"sync"
|
||||
)
|
||||
|
||||
type DiskStore struct {
|
||||
dataPath string
|
||||
mu sync.Mutex
|
||||
}
|
||||
|
||||
func NewDiskStore(dataPath string) (*DiskStore, error) {
|
||||
if err := os.MkdirAll(dataPath, 0o755); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &DiskStore{dataPath: dataPath}, nil
|
||||
}
|
||||
|
||||
func (ds *DiskStore) Save(room *Room) error {
|
||||
ds.mu.Lock()
|
||||
defer ds.mu.Unlock()
|
||||
|
||||
persisted := room.toPersisted()
|
||||
payload, err := json.MarshalIndent(persisted, "", " ")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
finalPath := filepath.Join(ds.dataPath, room.ID+".json")
|
||||
tmpPath := finalPath + ".tmp"
|
||||
if err := os.WriteFile(tmpPath, payload, 0o600); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return os.Rename(tmpPath, finalPath)
|
||||
}
|
||||
|
||||
func (ds *DiskStore) LoadAll() ([]persistedRoom, error) {
|
||||
ds.mu.Lock()
|
||||
defer ds.mu.Unlock()
|
||||
|
||||
entries, err := os.ReadDir(ds.dataPath)
|
||||
if err != nil {
|
||||
if errors.Is(err, fs.ErrNotExist) {
|
||||
return nil, nil
|
||||
}
|
||||
return nil, err
|
||||
}
|
||||
|
||||
rooms := make([]persistedRoom, 0)
|
||||
for _, entry := range entries {
|
||||
if entry.IsDir() || !strings.HasSuffix(entry.Name(), ".json") {
|
||||
continue
|
||||
}
|
||||
|
||||
fullPath := filepath.Join(ds.dataPath, entry.Name())
|
||||
payload, readErr := os.ReadFile(fullPath)
|
||||
if readErr != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
var room persistedRoom
|
||||
if unmarshalErr := json.Unmarshal(payload, &room); unmarshalErr != nil {
|
||||
continue
|
||||
}
|
||||
rooms = append(rooms, room)
|
||||
}
|
||||
|
||||
return rooms, nil
|
||||
}
|
||||
151
src/state/types.go
Normal file
151
src/state/types.go
Normal file
@@ -0,0 +1,151 @@
|
||||
package state
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
const (
|
||||
RoleParticipant = "participant"
|
||||
RoleViewer = "viewer"
|
||||
|
||||
RevealModeManual = "manual"
|
||||
RevealModeAutoAll = "all_voted"
|
||||
)
|
||||
|
||||
var (
|
||||
ErrRoomNotFound = errors.New("room not found")
|
||||
ErrParticipantNotFound = errors.New("participant not found")
|
||||
ErrUnauthorized = errors.New("unauthorized")
|
||||
ErrRoomFull = errors.New("room is full")
|
||||
ErrInvalidRole = errors.New("invalid role")
|
||||
ErrSpectatorsBlocked = errors.New("spectators are not allowed")
|
||||
ErrPasswordRequired = errors.New("password required or invalid")
|
||||
ErrInvalidCard = errors.New("invalid card")
|
||||
)
|
||||
|
||||
type RoomSettings struct {
|
||||
RoomName string `json:"roomName"`
|
||||
MaxPeople int `json:"maxPeople"`
|
||||
Cards []string `json:"cards"`
|
||||
AllowSpectators bool `json:"allowSpectators"`
|
||||
AnonymousVoting bool `json:"anonymousVoting"`
|
||||
AutoReset bool `json:"autoReset"`
|
||||
RevealMode string `json:"revealMode"`
|
||||
VotingTimeoutSec int `json:"votingTimeoutSec"`
|
||||
PasswordSalt string `json:"passwordSalt,omitempty"`
|
||||
PasswordHash string `json:"passwordHash,omitempty"`
|
||||
}
|
||||
|
||||
type Participant struct {
|
||||
ID string `json:"id"`
|
||||
Username string `json:"username"`
|
||||
Role string `json:"role"`
|
||||
IsAdmin bool `json:"isAdmin"`
|
||||
Connected bool `json:"connected"`
|
||||
HasVoted bool `json:"hasVoted"`
|
||||
VoteValue string `json:"voteValue,omitempty"`
|
||||
JoinedAt time.Time `json:"joinedAt"`
|
||||
UpdatedAt time.Time `json:"updatedAt"`
|
||||
}
|
||||
|
||||
type RoundState struct {
|
||||
Revealed bool `json:"revealed"`
|
||||
}
|
||||
|
||||
type persistedRoom struct {
|
||||
ID string `json:"id"`
|
||||
AdminToken string `json:"adminToken"`
|
||||
CreatedAt time.Time `json:"createdAt"`
|
||||
UpdatedAt time.Time `json:"updatedAt"`
|
||||
Settings RoomSettings `json:"settings"`
|
||||
Round RoundState `json:"round"`
|
||||
Participants []*Participant `json:"participants"`
|
||||
}
|
||||
|
||||
type subscriber struct {
|
||||
participantID string
|
||||
ch chan []byte
|
||||
}
|
||||
|
||||
type Room struct {
|
||||
ID string
|
||||
AdminToken string
|
||||
CreatedAt time.Time
|
||||
UpdatedAt time.Time
|
||||
Settings RoomSettings
|
||||
Round RoundState
|
||||
Participants map[string]*Participant
|
||||
|
||||
mu sync.RWMutex
|
||||
subscribers map[string]*subscriber
|
||||
}
|
||||
|
||||
type CreateRoomInput struct {
|
||||
RoomName string
|
||||
CreatorUsername string
|
||||
MaxPeople int
|
||||
Cards []string
|
||||
AllowSpectators bool
|
||||
AnonymousVoting bool
|
||||
AutoReset bool
|
||||
RevealMode string
|
||||
VotingTimeoutSec int
|
||||
Password string
|
||||
}
|
||||
|
||||
type JoinRoomInput struct {
|
||||
ParticipantID string
|
||||
Username string
|
||||
Role string
|
||||
Password string
|
||||
AdminToken string
|
||||
}
|
||||
|
||||
type CreateRoomResult struct {
|
||||
RoomID string `json:"roomId"`
|
||||
CreatorParticipantID string `json:"creatorParticipantId"`
|
||||
AdminToken string `json:"adminToken"`
|
||||
ParticipantLink string `json:"participantLink"`
|
||||
AdminLink string `json:"adminLink"`
|
||||
}
|
||||
|
||||
type JoinRoomResult struct {
|
||||
ParticipantID string `json:"participantId"`
|
||||
IsAdmin bool `json:"isAdmin"`
|
||||
Role string `json:"role"`
|
||||
Username string `json:"username"`
|
||||
}
|
||||
|
||||
type PublicParticipant struct {
|
||||
ID string `json:"id"`
|
||||
Username string `json:"username"`
|
||||
Role string `json:"role"`
|
||||
IsAdmin bool `json:"isAdmin"`
|
||||
Connected bool `json:"connected"`
|
||||
HasVoted bool `json:"hasVoted"`
|
||||
VoteValue string `json:"voteValue,omitempty"`
|
||||
}
|
||||
|
||||
type RoomLinks struct {
|
||||
ParticipantLink string `json:"participantLink"`
|
||||
AdminLink string `json:"adminLink,omitempty"`
|
||||
}
|
||||
|
||||
type PublicRoomState struct {
|
||||
RoomID string `json:"roomId"`
|
||||
RoomName string `json:"roomName"`
|
||||
Cards []string `json:"cards"`
|
||||
Revealed bool `json:"revealed"`
|
||||
RevealMode string `json:"revealMode"`
|
||||
MaxPeople int `json:"maxPeople"`
|
||||
AllowSpectators bool `json:"allowSpectators"`
|
||||
AnonymousVoting bool `json:"anonymousVoting"`
|
||||
AutoReset bool `json:"autoReset"`
|
||||
VotingTimeoutSec int `json:"votingTimeoutSec"`
|
||||
Participants []PublicParticipant `json:"participants"`
|
||||
SelfParticipantID string `json:"selfParticipantId"`
|
||||
ViewerIsAdmin bool `json:"viewerIsAdmin"`
|
||||
Links RoomLinks `json:"links"`
|
||||
}
|
||||
83
src/state/utils.go
Normal file
83
src/state/utils.go
Normal file
@@ -0,0 +1,83 @@
|
||||
package state
|
||||
|
||||
import (
|
||||
"crypto/rand"
|
||||
"crypto/sha256"
|
||||
"crypto/subtle"
|
||||
"encoding/hex"
|
||||
"fmt"
|
||||
"sort"
|
||||
"strings"
|
||||
"time"
|
||||
"unicode"
|
||||
)
|
||||
|
||||
func randomHex(bytes int) string {
|
||||
buf := make([]byte, bytes)
|
||||
_, _ = rand.Read(buf)
|
||||
return hex.EncodeToString(buf)
|
||||
}
|
||||
|
||||
func newUUIDv4() string {
|
||||
buf := make([]byte, 16)
|
||||
_, _ = rand.Read(buf)
|
||||
buf[6] = (buf[6] & 0x0f) | 0x40
|
||||
buf[8] = (buf[8] & 0x3f) | 0x80
|
||||
|
||||
return fmt.Sprintf("%x-%x-%x-%x-%x", buf[0:4], buf[4:6], buf[6:8], buf[8:10], buf[10:16])
|
||||
}
|
||||
|
||||
func normalizeName(input string, max int) string {
|
||||
trimmed := strings.TrimSpace(input)
|
||||
if trimmed == "" {
|
||||
return ""
|
||||
}
|
||||
|
||||
builder := strings.Builder{}
|
||||
for _, r := range trimmed {
|
||||
if r == '\n' || r == '\r' || r == '\t' {
|
||||
continue
|
||||
}
|
||||
if unicode.IsPrint(r) {
|
||||
builder.WriteRune(r)
|
||||
}
|
||||
if builder.Len() >= max {
|
||||
break
|
||||
}
|
||||
}
|
||||
return strings.TrimSpace(builder.String())
|
||||
}
|
||||
|
||||
func normalizeCard(input string) string {
|
||||
return normalizeName(input, 8)
|
||||
}
|
||||
|
||||
func hashPassword(password, salt string) string {
|
||||
h := sha256.Sum256([]byte(salt + ":" + password))
|
||||
return hex.EncodeToString(h[:])
|
||||
}
|
||||
|
||||
func passwordMatches(password, salt, expectedHash string) bool {
|
||||
computed := hashPassword(password, salt)
|
||||
return subtle.ConstantTimeCompare([]byte(computed), []byte(expectedHash)) == 1
|
||||
}
|
||||
|
||||
func nowUTC() time.Time {
|
||||
return time.Now().UTC()
|
||||
}
|
||||
|
||||
func sortParticipants(participants map[string]*Participant) []*Participant {
|
||||
list := make([]*Participant, 0, len(participants))
|
||||
for _, participant := range participants {
|
||||
list = append(list, participant)
|
||||
}
|
||||
|
||||
sort.SliceStable(list, func(i, j int) bool {
|
||||
if list[i].JoinedAt.Equal(list[j].JoinedAt) {
|
||||
return list[i].Username < list[j].Username
|
||||
}
|
||||
return list[i].JoinedAt.Before(list[j].JoinedAt)
|
||||
})
|
||||
|
||||
return list
|
||||
}
|
||||
@@ -1,127 +0,0 @@
|
||||
{{ define "body" }}
|
||||
<section class="window config-window" aria-label="Room configuration">
|
||||
<div class="title-bar">
|
||||
<span>CreateRoom.exe</span>
|
||||
<div class="title-bar-controls" aria-hidden="true">
|
||||
<button type="button">_</button>
|
||||
<button type="button">□</button>
|
||||
<button type="button">×</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="window-content">
|
||||
<p class="intro-copy">Configure your Scrum Poker room and share the invite link with your team.</p>
|
||||
|
||||
<form id="room-config-form" class="room-form" novalidate>
|
||||
<div class="config-layout">
|
||||
<section class="config-panel">
|
||||
<div class="field-group">
|
||||
<label for="room-name">Room name</label>
|
||||
<input type="text" id="room-name" name="roomName" maxlength="40" value="{{ .DefaultRoomName }}" placeholder="Sprint 32 Planning" required>
|
||||
</div>
|
||||
|
||||
<div class="field-row">
|
||||
<div class="field-group">
|
||||
<label for="username">Your username</label>
|
||||
<input type="text" id="username" name="username" maxlength="32" value="{{ .DefaultUsername }}" placeholder="alice_dev" required>
|
||||
</div>
|
||||
|
||||
<div class="field-group">
|
||||
<label for="max-people">Max people</label>
|
||||
<div class="number-input-wrap">
|
||||
<input type="number" id="max-people" name="maxPeople" min="2" max="50" value="{{ .DefaultMaxPeople }}" required>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="field-row">
|
||||
<div class="field-group">
|
||||
<label for="estimation-scale">Estimation scale</label>
|
||||
<select id="estimation-scale" name="estimationScale">
|
||||
<option value="fibonacci" {{ if eq .DefaultScale "fibonacci" }}selected{{ end }}>Fibonacci (0,1,2,3,5,8,13,21,?)</option>
|
||||
<option value="tshirt" {{ if eq .DefaultScale "tshirt" }}selected{{ end }}>T-Shirt (XS,S,M,L,XL,?)</option>
|
||||
<option value="powers-of-two" {{ if eq .DefaultScale "powers-of-two" }}selected{{ end }}>Powers of 2 (1,2,4,8,16,32,?)</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-group">
|
||||
<label for="reveal-mode">Reveal mode</label>
|
||||
<select id="reveal-mode" name="revealMode">
|
||||
<option value="manual" {{ if eq .DefaultRevealMode "manual" }}selected{{ end }}>Manual reveal by moderator</option>
|
||||
<option value="all-voted" {{ if eq .DefaultRevealMode "all-voted" }}selected{{ end }}>Auto reveal when everyone voted</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="field-row">
|
||||
<div class="field-group">
|
||||
<label for="voting-timeout">Voting timeout (seconds)</label>
|
||||
<div class="number-input-wrap number-with-unit">
|
||||
<input type="number" id="voting-timeout" name="votingTimeout" min="0" max="3600" value="{{ .DefaultVotingTime }}">
|
||||
<span class="input-unit">sec</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="field-group">
|
||||
<label for="moderator">Moderator role</label>
|
||||
<select id="moderator" name="moderatorRole">
|
||||
<option value="creator" {{ if eq .DefaultModerator "creator" }}selected{{ end }}>Room creator is moderator</option>
|
||||
<option value="none" {{ if eq .DefaultModerator "none" }}selected{{ end }}>No fixed moderator</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<fieldset class="window options-box">
|
||||
<legend>Room options</legend>
|
||||
<label class="option-item">
|
||||
<input type="checkbox" id="allow-spectators" name="allowSpectators" {{ if .AllowSpectators }}checked{{ end }}>
|
||||
<span>Allow spectators (non-voting viewers)</span>
|
||||
</label>
|
||||
<label class="option-item">
|
||||
<input type="checkbox" id="anonymous-voting" name="anonymousVoting" {{ if .AnonymousVoting }}checked{{ end }}>
|
||||
<span>Anonymous voting until reveal</span>
|
||||
</label>
|
||||
<label class="option-item">
|
||||
<input type="checkbox" id="auto-reset" name="autoReset" {{ if .AutoResetCards }}checked{{ end }}>
|
||||
<span>Auto-reset cards after each reveal</span>
|
||||
</label>
|
||||
</fieldset>
|
||||
</section>
|
||||
|
||||
<aside class="window preview-window" aria-label="Room preview">
|
||||
<div class="title-bar">
|
||||
<span>Room Preview</span>
|
||||
</div>
|
||||
<div class="window-content preview-content">
|
||||
<div class="preview-meta">
|
||||
<span id="preview-scale">Scale: {{ .DefaultScale }}</span>
|
||||
<span id="preview-max-people">Max: {{ .DefaultMaxPeople }}</span>
|
||||
</div>
|
||||
|
||||
<div class="preview-board" id="preview-board">
|
||||
<div class="preview-cards" id="preview-cards"></div>
|
||||
</div>
|
||||
|
||||
<div class="card-editor">
|
||||
<label for="custom-card">Add card</label>
|
||||
<div class="card-editor-row">
|
||||
<input type="text" id="custom-card" maxlength="8" placeholder="e.g. 34 or ?">
|
||||
<button type="button" id="add-card" class="btn">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</aside>
|
||||
</div>
|
||||
|
||||
<div class="status-line" id="config-status" role="status" aria-live="polite">
|
||||
{{ .DefaultStatus }}
|
||||
</div>
|
||||
|
||||
<div class="actions-row">
|
||||
<button type="reset" class="btn">Reset</button>
|
||||
<button type="submit" class="btn btn-primary">Create Room</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</section>
|
||||
{{ end }}
|
||||
@@ -1,10 +0,0 @@
|
||||
{{ define "footer" }}
|
||||
</main>
|
||||
<footer class="taskbar" aria-hidden="true">
|
||||
<div class="taskbar-start">Start</div>
|
||||
<div class="taskbar-status">Scrum Poker Setup</div>
|
||||
</footer>
|
||||
<script src="/static/js/app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
{{ end }}
|
||||
@@ -1,18 +0,0 @@
|
||||
{{ define "header" }}
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Retro Scrum Poker - Room Setup</title>
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=VT323&display=swap" rel="stylesheet">
|
||||
<link rel="stylesheet" href="/static/css/styles.css">
|
||||
</head>
|
||||
<body>
|
||||
<div class="top-bar">
|
||||
<button class="btn" id="theme-toggle">Dark Mode</button>
|
||||
</div>
|
||||
<main id="desktop">
|
||||
{{ end }}
|
||||
@@ -1,5 +1,144 @@
|
||||
{{ define "index.html" }}
|
||||
{{ template "header" . }}
|
||||
{{ template "body" . }}
|
||||
{{ template "footer" . }}
|
||||
{{ end }}
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Scrum Poker - Room Configuration</title>
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=VT323&display=swap" rel="stylesheet">
|
||||
<link rel="stylesheet" href="/static/css/styles.css">
|
||||
</head>
|
||||
<body data-page="config">
|
||||
<div class="top-bar">
|
||||
<button class="btn" id="theme-toggle" type="button">Dark Mode</button>
|
||||
</div>
|
||||
|
||||
<main id="desktop">
|
||||
<section class="window config-window" aria-label="Room configuration">
|
||||
<div class="title-bar">
|
||||
<span>CreateRoom.exe</span>
|
||||
<div class="title-bar-controls" aria-hidden="true">
|
||||
<button type="button">_</button>
|
||||
<button type="button">□</button>
|
||||
<button type="button">×</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="window-content">
|
||||
<p class="intro-copy">Configure your Scrum Poker room and share the invite link with your team.</p>
|
||||
|
||||
<form id="room-config-form" class="room-form" novalidate>
|
||||
<div class="config-layout">
|
||||
<section class="config-panel">
|
||||
<div class="field-group">
|
||||
<label for="room-name">Room name</label>
|
||||
<input type="text" id="room-name" name="roomName" maxlength="80" value="{{ .DefaultRoomName }}" placeholder="Sprint 32 Planning" required>
|
||||
</div>
|
||||
|
||||
<div class="field-row">
|
||||
<div class="field-group">
|
||||
<label for="username">Your username</label>
|
||||
<input type="text" id="username" name="username" maxlength="32" value="{{ .DefaultUsername }}" placeholder="alice_dev" required>
|
||||
</div>
|
||||
|
||||
<div class="field-group">
|
||||
<label for="max-people">Max people</label>
|
||||
<div class="number-input-wrap">
|
||||
<input type="number" id="max-people" name="maxPeople" min="2" max="50" value="{{ .DefaultMaxPeople }}" required>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="field-row">
|
||||
<div class="field-group">
|
||||
<label for="estimation-scale">Estimation scale</label>
|
||||
<select id="estimation-scale" name="estimationScale">
|
||||
<option value="fibonacci" {{ if eq .DefaultScale "fibonacci" }}selected{{ end }}>Fibonacci (0,1,2,3,5,8,13,21,?)</option>
|
||||
<option value="tshirt" {{ if eq .DefaultScale "tshirt" }}selected{{ end }}>T-Shirt (XS,S,M,L,XL,?)</option>
|
||||
<option value="powers-of-two" {{ if eq .DefaultScale "powers-of-two" }}selected{{ end }}>Powers of 2 (1,2,4,8,16,32,?)</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-group">
|
||||
<label for="reveal-mode">Reveal mode</label>
|
||||
<select id="reveal-mode" name="revealMode">
|
||||
<option value="manual" {{ if eq .DefaultRevealMode "manual" }}selected{{ end }}>Manual reveal by moderator</option>
|
||||
<option value="all_voted" {{ if eq .DefaultRevealMode "all_voted" }}selected{{ end }}>Auto reveal when everyone voted</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="field-row">
|
||||
<div class="field-group">
|
||||
<label for="voting-timeout">Voting timeout (seconds)</label>
|
||||
<div class="number-input-wrap number-with-unit">
|
||||
<input type="number" id="voting-timeout" name="votingTimeoutSec" min="0" max="3600" value="{{ .DefaultVotingTime }}">
|
||||
<span class="input-unit">sec</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="field-group">
|
||||
<label for="room-password">Room password (optional)</label>
|
||||
<input type="password" id="room-password" name="password" maxlength="64" placeholder="Optional password">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<fieldset class="window options-box">
|
||||
<legend>Room options</legend>
|
||||
<label class="option-item">
|
||||
<input type="checkbox" id="allow-spectators" name="allowSpectators" {{ if .AllowSpectators }}checked{{ end }}>
|
||||
<span>Allow spectators (non-voting viewers)</span>
|
||||
</label>
|
||||
<label class="option-item">
|
||||
<input type="checkbox" id="anonymous-voting" name="anonymousVoting" {{ if .AnonymousVoting }}checked{{ end }}>
|
||||
<span>Anonymous voting until reveal</span>
|
||||
</label>
|
||||
<label class="option-item">
|
||||
<input type="checkbox" id="auto-reset" name="autoReset" {{ if .AutoResetCards }}checked{{ end }}>
|
||||
<span>Auto-reset cards after each reveal</span>
|
||||
</label>
|
||||
</fieldset>
|
||||
</section>
|
||||
|
||||
<aside class="window preview-window" aria-label="Room preview">
|
||||
<div class="title-bar">
|
||||
<span>Room Preview</span>
|
||||
</div>
|
||||
<div class="window-content preview-content">
|
||||
<div class="preview-meta">
|
||||
<span id="preview-scale">Scale: {{ .DefaultScale }}</span>
|
||||
<span id="preview-max-people">Max: {{ .DefaultMaxPeople }}</span>
|
||||
</div>
|
||||
|
||||
<div class="preview-board" id="preview-board">
|
||||
<div class="preview-cards" id="preview-cards"></div>
|
||||
</div>
|
||||
|
||||
<p class="hint-text">Drag cards to reorder. Hover a card to remove it.</p>
|
||||
|
||||
<div class="card-editor">
|
||||
<label for="custom-card">Add card</label>
|
||||
<div class="card-editor-row">
|
||||
<input type="text" id="custom-card" maxlength="8" placeholder="e.g. 34 or ?">
|
||||
<button type="button" id="add-card" class="btn">Add</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</aside>
|
||||
</div>
|
||||
|
||||
<div class="status-line" id="config-status" role="status" aria-live="polite">{{ .DefaultStatus }}</div>
|
||||
|
||||
<div class="actions-row">
|
||||
<button type="reset" class="btn">Reset</button>
|
||||
<button type="submit" class="btn btn-primary">Create Room</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
|
||||
<script src="/static/js/config.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
102
src/templates/room.html
Normal file
102
src/templates/room.html
Normal file
@@ -0,0 +1,102 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Scrum Poker Room</title>
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=VT323&display=swap" rel="stylesheet">
|
||||
<link rel="stylesheet" href="/static/css/styles.css">
|
||||
</head>
|
||||
<body data-page="room" data-room-id="{{ .RoomID }}">
|
||||
<div class="top-bar">
|
||||
<button class="btn" id="theme-toggle" type="button">Dark Mode</button>
|
||||
</div>
|
||||
|
||||
<main id="desktop" class="room-desktop">
|
||||
<section class="room-grid" aria-label="Scrum poker room board">
|
||||
<article class="window room-main-window">
|
||||
<div class="title-bar">
|
||||
<span id="room-title">Room</span>
|
||||
<div class="title-bar-controls" aria-hidden="true">
|
||||
<button type="button">_</button>
|
||||
<button type="button">□</button>
|
||||
<button type="button">×</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="window-content">
|
||||
<div class="room-meta">
|
||||
<span id="reveal-mode-label">Reveal mode: manual</span>
|
||||
<span id="round-state-label">Cards hidden</span>
|
||||
</div>
|
||||
<div class="voting-board" id="voting-board"></div>
|
||||
</div>
|
||||
</article>
|
||||
|
||||
<aside class="window participants-window">
|
||||
<div class="title-bar">
|
||||
<span>Participants</span>
|
||||
</div>
|
||||
<div class="window-content participants-content">
|
||||
<ul id="participant-list" class="participant-list"></ul>
|
||||
</div>
|
||||
</aside>
|
||||
|
||||
<section class="window control-window">
|
||||
<div class="title-bar">
|
||||
<span>Controls</span>
|
||||
</div>
|
||||
<div class="window-content control-content">
|
||||
<div class="links-block">
|
||||
<label>Participant Link</label>
|
||||
<input id="participant-link" type="text" readonly>
|
||||
<label>Admin Link</label>
|
||||
<input id="admin-link" type="text" readonly>
|
||||
</div>
|
||||
<div id="admin-controls" class="admin-controls hidden">
|
||||
<button type="button" id="reveal-btn" class="btn">Reveal</button>
|
||||
<button type="button" id="reset-btn" class="btn">Reset</button>
|
||||
</div>
|
||||
<p id="room-status" class="status-line">Connecting...</p>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
<section id="join-panel" class="window join-window hidden" aria-label="Join room">
|
||||
<div class="title-bar">
|
||||
<span>JoinRoom.exe</span>
|
||||
</div>
|
||||
<div class="window-content">
|
||||
<form id="join-form" class="room-form" novalidate>
|
||||
<div class="field-group">
|
||||
<label for="join-username">Username</label>
|
||||
<input id="join-username" name="username" type="text" maxlength="32" required>
|
||||
</div>
|
||||
<div class="field-group">
|
||||
<label for="join-role">Role</label>
|
||||
<select id="join-role" name="role">
|
||||
<option value="participant">Participant</option>
|
||||
<option value="viewer">Viewer</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="field-group">
|
||||
<label for="join-password">Room password (if required)</label>
|
||||
<input id="join-password" name="password" type="password" maxlength="64">
|
||||
</div>
|
||||
<div class="field-group">
|
||||
<label for="join-admin-token">Admin token (optional)</label>
|
||||
<input id="join-admin-token" name="adminToken" type="text" maxlength="64">
|
||||
</div>
|
||||
<div class="actions-row">
|
||||
<button type="submit" class="btn btn-primary">Join Room</button>
|
||||
</div>
|
||||
<p id="join-error" class="status-line hidden"></p>
|
||||
</form>
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
|
||||
<script src="/static/js/room.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user