This commit is contained in:
2026-02-25 21:50:58 +02:00
parent 42029cdfec
commit 93a2c34203
2 changed files with 59 additions and 65 deletions

View File

@@ -8,9 +8,9 @@ import (
"test-maze/mazer"
)
const SIZE_X = 48
const SIZE_Y = 48
const CELL_SCALE = 10
const SIZE_X = 61
const SIZE_Y = 61
const CELL_SCALE = 1
func main() {
matrix := mazer.GenerateMaze(SIZE_X, SIZE_Y)

View File

@@ -14,84 +14,78 @@ func GenerateMaze(width int, height int) [][]int {
matrix[y] = cells[rowStart : rowStart+width]
}
// Keep a full black border: path only exists inside [1..width-2] x [1..height-2].
if width < 3 || height < 3 {
return matrix
}
startX, startY := 1, 1
endX, endY := width-2, height-2
matrix[startY][startX] = 1
parent := make([]int, width*height)
for i := range parent {
parent[i] = -1
}
visited := make([]bool, width*height)
stackX := make([]int, 1, width*height/2)
stackY := make([]int, 1, width*height/2)
stackX[0], stackY[0] = startX, startY
dx := [4]int{0, -1, 1, 0}
dy := [4]int{1, 0, 0, -1}
for len(stackX) > 0 {
last := len(stackX) - 1
x, y := stackX[last], stackY[last]
dirs := shuffledDirections()
type node struct {
x int
y int
dirs [4]uint8
next int
}
carved := false
for _, d := range dirs {
dx, dy := 0, 0
switch d {
case 0:
dy = -2
case 1:
dx = 2
case 2:
dy = 2
default:
dx = -2
}
stack := make([]node, 1, (width-2)*(height-2))
stack[0] = node{x: startX, y: startY, dirs: shuffledDirections()}
startIdx := startY*width + startX
endIdx := endY*width + endX
visited[startIdx] = true
nx, ny := x+dx, y+dy
if nx <= 0 || nx >= width-1 || ny <= 0 || ny >= height-1 {
continue
}
if matrix[ny][nx] == 1 {
continue
}
found := false
for len(stack) > 0 {
last := len(stack) - 1
top := &stack[last]
if top.x == endX && top.y == endY {
found = true
matrix[y+dy/2][x+dx/2] = 1
matrix[ny][nx] = 1
stackX = append(stackX, nx)
stackY = append(stackY, ny)
carved = true
break
}
if top.next == 4 {
stack = stack[:last]
continue
}
d := top.dirs[top.next]
top.next++
nx := top.x + dx[d]
ny := top.y + dy[d]
if nx <= 0 || nx >= width-1 || ny <= 0 || ny >= height-1 {
continue
}
nIdx := ny*width + nx
if visited[nIdx] {
continue
}
visited[nIdx] = true
parent[nIdx] = top.y*width + top.x
stack = append(stack, node{x: nx, y: ny, dirs: shuffledDirections()})
}
if !found {
matrix[startY][startX] = 1
return matrix
}
for idx := endIdx; idx != -1; idx = parent[idx] {
x := idx % width
y := idx / width
matrix[y][x] = 1
if idx == startIdx {
break
if !carved {
stackX = stackX[:last]
stackY = stackY[:last]
}
}
// Entrance on top border at a random connected X.
topChoices := make([]int, 0, width/2)
for x := 1; x < width-1; x++ {
if matrix[1][x] == 1 {
topChoices = append(topChoices, x)
}
}
entranceX := topChoices[rand.IntN(len(topChoices))]
matrix[0][entranceX] = 1
// Exit on bottom border at a random connected X.
bottomChoices := make([]int, 0, width/2)
for x := 1; x < width-1; x++ {
if matrix[height-2][x] == 1 {
bottomChoices = append(bottomChoices, x)
}
}
exitX := bottomChoices[rand.IntN(len(bottomChoices))]
matrix[height-1][exitX] = 1
return matrix
}