Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2efe03145f | |||
| 98d701b2fe |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +0,0 @@
|
||||
maze.png
|
||||
76
README.md
Normal file
76
README.md
Normal file
@@ -0,0 +1,76 @@
|
||||
# go-maze
|
||||
|
||||
Tiny Go maze library I built for fun.
|
||||
|
||||
It generates random mazes, can solve them, and can render PNGs.
|
||||
|
||||
## What it does
|
||||
|
||||
- Generate a maze grid (`0 = wall`, `1 = walkable`)
|
||||
- Solve a maze (top entrance -> bottom exit)
|
||||
- Render mazes as images
|
||||
- Optionally highlight the solution path
|
||||
|
||||
## Upcoming Features
|
||||
|
||||
- [ ] Add the posibiltiy for entrance/exit to be on the left/right walls
|
||||
- [ ] Add the posiblity of choice when it comes to which position to put the entrance or the exit
|
||||
- [ ] Add complex maze shapes, such as L, U, etc...
|
||||
|
||||
## Example images
|
||||
|
||||
Normal maze:
|
||||
|
||||

|
||||
|
||||
Maze with solution path:
|
||||
|
||||

|
||||
|
||||
## Install
|
||||
|
||||
```bash
|
||||
go get tea.chunkbyte.com/kato/go-maze@latest
|
||||
```
|
||||
|
||||
If this is private on your Gitea, set:
|
||||
|
||||
```bash
|
||||
go env -w GOPRIVATE=tea.chunkbyte.com # You need to do this
|
||||
git config --global url."ssh://git@tea.chunkbyte.com:2422/".insteadOf "https://tea.chunkbyte.com/" # Optional
|
||||
```
|
||||
|
||||
## Use in code
|
||||
|
||||
```go
|
||||
package main
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
maze "tea.chunkbyte.com/kato/go-maze/maze"
|
||||
)
|
||||
|
||||
func main() {
|
||||
grid, err := maze.GenerateWithSeed(41, 41, 42)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
opts := maze.DefaultRenderOptions()
|
||||
opts.Scale = 8
|
||||
opts.HighlightPath = true
|
||||
|
||||
if err := maze.SavePNG(grid, "maze.png", opts); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Run the web example
|
||||
|
||||
```bash
|
||||
go run ./examples/web
|
||||
```
|
||||
|
||||
Then open `http://localhost:8080`.
|
||||
BIN
docs/images/maze.png
Normal file
BIN
docs/images/maze.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.5 KiB |
BIN
docs/images/maze_solved.png
Normal file
BIN
docs/images/maze_solved.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.9 KiB |
13
maze/maze.go
13
maze/maze.go
@@ -9,6 +9,8 @@ import (
|
||||
// A value of 0 is a wall and 1 is a walkable path.
|
||||
type Grid [][]int
|
||||
|
||||
const GOLDEN_RATION_BIT_MIXER = 0x9e3779b97f4a7c15
|
||||
|
||||
var (
|
||||
// ErrInvalidDimensions is returned when width or height are not positive.
|
||||
ErrInvalidDimensions = errors.New("maze dimensions must be greater than zero")
|
||||
@@ -33,7 +35,7 @@ func Generate(width, height int) (Grid, error) {
|
||||
//
|
||||
// The same width, height, and seed always produce the same maze.
|
||||
func GenerateWithSeed(width, height int, seed uint64) (Grid, error) {
|
||||
rng := rand.New(rand.NewPCG(seed, seed^0x9e3779b97f4a7c15))
|
||||
rng := rand.New(rand.NewPCG(seed, seed^GOLDEN_RATION_BIT_MIXER))
|
||||
return generate(width, height, rng.IntN)
|
||||
}
|
||||
|
||||
@@ -60,6 +62,9 @@ func generate(width, height int, intN func(int) int) (Grid, error) {
|
||||
stackY := make([]int, 1, width*height/2)
|
||||
stackX[0], stackY[0] = startX, startY
|
||||
|
||||
// Depth-first backtracking carve:
|
||||
// grow the maze from the current cell into a random unvisited neighbor,
|
||||
// and backtrack when no further expansion is possible.
|
||||
for len(stackX) > 0 {
|
||||
last := len(stackX) - 1
|
||||
x, y := stackX[last], stackY[last]
|
||||
@@ -90,6 +95,7 @@ func generate(width, height int, intN func(int) int) (Grid, error) {
|
||||
}
|
||||
}
|
||||
|
||||
// Choose a top-border entrance that connects to an already carved cell.
|
||||
topChoices := make([]int, 0, width/2)
|
||||
for x := 1; x < width-1; x++ {
|
||||
if grid[1][x] == 1 {
|
||||
@@ -101,6 +107,7 @@ func generate(width, height int, intN func(int) int) (Grid, error) {
|
||||
grid[0][entranceX] = 1
|
||||
}
|
||||
|
||||
// Choose a bottom-border exit that connects to an already carved cell.
|
||||
bottomChoices := make([]int, 0, width/2)
|
||||
for x := 1; x < width-1; x++ {
|
||||
if grid[height-2][x] == 1 {
|
||||
@@ -158,6 +165,8 @@ func Solve(grid Grid) ([][]bool, error) {
|
||||
dx := [4]int{0, 1, 0, -1}
|
||||
dy := [4]int{-1, 0, 1, 0}
|
||||
|
||||
// Breadth-first search from entrance to exit while recording parent links
|
||||
// so the shortest path can be reconstructed afterward.
|
||||
found := false
|
||||
for head := 0; head < len(queue); head++ {
|
||||
idx := queue[head]
|
||||
@@ -192,6 +201,7 @@ func Solve(grid Grid) ([][]bool, error) {
|
||||
return nil, ErrNoPath
|
||||
}
|
||||
|
||||
// Reconstruct the path by following parent pointers backward from exit to entrance.
|
||||
pathCells := make([]bool, width*height)
|
||||
for idx := end; idx != -1; idx = parent[idx] {
|
||||
pathCells[idx] = true
|
||||
@@ -200,6 +210,7 @@ func Solve(grid Grid) ([][]bool, error) {
|
||||
}
|
||||
}
|
||||
|
||||
// Expose the flat path buffer as a 2D matrix aligned with the maze grid.
|
||||
path := make([][]bool, height)
|
||||
for y := 0; y < height; y++ {
|
||||
rowStart := y * width
|
||||
|
||||
Reference in New Issue
Block a user